UnitLevel 2Undergraduate

ATS2999 Video game music

Faculty of Arts

ATS2999 Video game music is a level 2, 6-credit-point, undergraduate unit from the Faculty of Arts, offered in 2026 in Winter at Clayton. It has no prerequisites.

Credit points
6
Offered in 2026
Winter
Clayton
Assessment
No exam
3 tasks
Workload
144 hours
per semester

This is the 2026 handbook entry. See the 2027 entry.

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Requisites

Before ATS2999

No prerequisites or corequisites besides the enrolment rules below.

After ATS2999

No unit lists ATS2999 as a prerequisite in the 2026 handbook.

Enrolment rules

Pre-requisite: Must have completed 48 credit points of study.

Prohibition: ATS3999

Overview

In this unit you will examine the historical development of video game music, its sociocultural context, and its unique interactive compositional potential. Video game music presents composers with creative and technical challenges, requiring musically innovative solutions. You will explore the composition and function of video game music, including interactivity, indeterminacy and the relationship between music and visual narratives. By investigating the relationship between historical, sociocultural, technical and musical contexts, you will be equipped to make meaningful creative decisions of your own, participating in video game music cultural from multiple perspectives.

Offerings in 2026

Teaching periodCampusMode
Winter semesterClaytonOn campus

Assessment

  • Video Game Music AnalysisExercise
    30%
  • Video Game Music EthnographyWritten
    30%
  • Video Game Composition ProjectArtefact
    40%

Assessment details may change. Please refer to the assessment information in Moodle closer to the start of the teaching period.

Learning outcomes

When you finish this unit, you should be able to:

  1. 1

    critically evaluate musical examples within the historical context of video game music;

  2. 2

    critically analyse video game music culture;

  3. 3

    apply fundamental technical and compositional techniques appropriate to the context of video game music;

  4. 4

    synthesise and apply various musical and theoretical frameworks appropriate to the study of video game music;

  5. 5

    demonstrate written, oral, and interpersonal communication skills.

Workload and teaching

  • Lectures6 hours
  • Tutorials12 hours
  • Workshops12 hours
  • Teaching approachSimulation or virtual practice
  • Teaching approachProblem-based learning

Minimum total expected workload to achieve the learning outcomes for this unit is 144 hours per semester typically comprising a mixture of scheduled learning activities and independent study. Scheduled activities may include a combination of teacher directed learning, peer directed learning and online engagement.

This unit allows you to engage in guided, immersive experiences to develop relevant skills, knowledge and attitudes through simulation or virtual practice

This unit includes problem-based learning approaches, where you engage in research, integrate theory and practice and apply knowledge and skills to develop viable solutions in response to a problem or set of problems.

Contacts

Unit Coordinators
Dr Johannes Luebbers
Chief Examiners
Dr Johannes Luebbers

Common questions

What are the prerequisites for ATS2999?

ATS2999 has no prerequisites, but enrolment rules apply.

When is ATS2999 offered?

In 2026, ATS2999 runs in Winter at Clayton.

How much work is ATS2999?

The handbook expects about 144 hours of study across the semester. No students have rated its difficulty yet.

Does ATS2999 have an exam?

No. ATS2999 has 3 assessment tasks and no exam.

More details

Credit points
6
Level
2
Study level
Undergraduate
Faculty
Faculty of Arts
Organisational unit
Sir Zelman Cowen School of Music and Performance
Type
Coursework
EFTSL
0.125
Student contribution
SCA Band 2
Study abroad
Available
Handbook years
202520262027