ATS3999 Video game music
Faculty of Arts
ATS3999 Video game music is a level 3, 6-credit-point, undergraduate unit from the Faculty of Arts, offered in 2027 in Winter at Clayton. It has no prerequisites.
- Credit points
- 6
- Offered in 2027
- Winter
- Clayton
- Assessment
- No exam
- 3 tasks
- Workload
- 144 hours
- per semester
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Requisites
Before ATS3999
No prerequisites or corequisites besides the enrolment rules below.
After ATS3999
No unit lists ATS3999 as a prerequisite in the 2027 handbook.
Enrolment rules
Pre-requisite: Must have completed 48 credit points of study.
Prohibition: ATS2999
Overview
In this unit you will examine the historical development of video game music, its sociocultural context, and its unique interactive compositional potential. Video game music presents composers with creative and technical challenges, requiring musically innovative solutions. You will explore the composition and function of video game music, including interactivity, indeterminacy and the relationship between music and visual narratives. By investigating the relationship between historical, sociocultural, technical and musical contexts, you will be equipped to make meaningful creative decisions of your own, participating in video game music cultural from multiple perspectives.
Offerings in 2027
| Teaching period | Campus | Mode |
|---|---|---|
| Winter semester | Clayton | On campus, block |
Assessment
- Video Game Music AnalysisExercise30%
- Video Game Music EthnographyWritten30%
- Video Game Composition ProjectArtefact40%
Assessment details may change. Please refer to the assessment information in Moodle closer to the start of the teaching period.
Learning outcomes
When you finish this unit, you should be able to:
- 1
critically evaluate musical examples within the historical context of video game music;
- 2
critically analyse video game music culture;
- 3
apply fundamental technical and compositional techniques appropriate to the context of video game music;
- 4
synthesise, apply and critically reflect on various musical and theoretical frameworks appropriate to the study of video game music;
- 5
demonstrate written, oral, and interpersonal communication skills.
Workload and teaching
- Tutorials12 hours
- Lectures6 hours
- Workshops12 hours
- Teaching approachProblem-based learning
- Teaching approachSimulation or virtual practice
Minimum total expected workload to achieve the learning outcomes for this unit is 144 hours per semester typically comprising a mixture of scheduled learning activities and independent study. Scheduled activities may include a combination of teacher directed learning, peer directed learning and online engagement.
This unit includes problem-based learning approaches, where you engage in research, integrate theory and practice and apply knowledge and skills to develop viable solutions in response to a problem or set of problems.
This unit allows you to engage in guided, immersive experiences to develop relevant skills, knowledge and attitudes through simulation or virtual practice.
Contacts
- Chief Examiners
- Dr Martin Koszolko
- Unit Coordinators
- Dr Martin Koszolko
Common questions
What are the prerequisites for ATS3999?
ATS3999 has no prerequisites, but enrolment rules apply.
When is ATS3999 offered?
In 2027, ATS3999 runs in Winter at Clayton.
How much work is ATS3999?
The handbook expects about 144 hours of study across the semester. No students have rated its difficulty yet.
Does ATS3999 have an exam?
No. ATS3999 has 3 assessment tasks and no exam.