UnitLevel 2Undergraduate

BEX2000 Digital technology and business

Faculty of Business and Economics

BEX2000 Digital technology and business is a level 2, 6-credit-point, undergraduate unit from the Faculty of Business and Economics, offered in 2020 in Summer B at City (Melbourne). It has no prerequisites.

Credit points
6
Offered in 2020
Summer B
City (Melbourne)
Assessment
Exam 20%
and 1 other task
Workload
144 hours
per semester

This is the 2020 handbook entry. See the 2027 entry.

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Requisites

Before BEX2000

No prerequisites or corequisites besides the enrolment rules below.

After BEX2000

No unit lists BEX2000 as a prerequisite in the 2020 handbook.

Enrolment rules

Students must be enrolled in course B2005, B2038 or B2041.

Overview

This unit is a multi-disciplinary unit that aims to build on students' knowledge of business but with a focus on how technology and technological changes are affecting the business environment. The unit provides students the opportunity to demonstrate being critical and creative scholars and responsible and effective global citizens, and gain an understanding of multi-disciplinary decision-making in organisations. Students will have the opportunity to solve a complex technology problem for a business, and understand the management issues associated with new and complicated technologies. Students will develop and demonstrate their career-readiness in this unit.

Offerings in 2020

Teaching periodCampusMode
Summer semester BCity (Melbourne)Block on
Trimester ACity (Melbourne)On campus
Trimester BCity (Melbourne)On campus
Trimester CCity (Melbourne)On campus

Assessment

  • Within semester assessment
    80%
  • Examination
    20%

Learning outcomes

When you finish this unit, you should be able to:

  1. 1

    understand the digital world in which you live, and the implications of this world for businesses

  2. 2

    understand IT systems, hardware, software and the cloud at a level appropriate for business students and see how digital technology is affecting different business disciplines

  3. 3

    understand how blockchain is affecting payments systems and evaluate the economic implications of a digital world, including AI, AR and VR and their impacts on employment and other economic outcomes

  4. 4

    understand supply chain, management, and ethical issues resulting from our increasingly digital world.

Workload and teaching

  • Workshops30 hours
  • Workshops33 hours
  • Teaching approachActive learning

Minimum total expected workload to achieve the learning outcomes for this unit is 144 hours per semester typically comprising a mixture of scheduled learning activities and independent study. Independent study may include associated readings, assessment and preparation for scheduled activities. The unit requires on average three/four hours of scheduled activities per week. Scheduled activities may include a combination of teacher directed learning, peer directed learning and online engagement.

Learning resources

Required resources

The Digital Transformation Playbook: Rethink Your Business for the Digital Age
Business Model Generation
Top 10 Strategic Technology Trends for 2019

Contacts

Chief Examiners
Professor Mark Crosby

Common questions

What are the prerequisites for BEX2000?

BEX2000 has no prerequisites, but enrolment rules apply.

When is BEX2000 offered?

In 2020, BEX2000 runs in Summer B at City (Melbourne).

How much work is BEX2000?

The handbook expects about 144 hours of study across the semester. No students have rated its difficulty yet.

Does BEX2000 have an exam?

Yes. The exam is worth 20% of the final mark, alongside 1 other task.

More details

Credit points
6
Level
2
Study level
Undergraduate
Faculty
Faculty of Business and Economics
Type
Coursework
EFTSL
0.125
Student contribution
SCA Band 3
Study abroad
Not available