CDS2521 Creative coding
Faculty of Art, Design and Architecture
CDS2521 Creative coding is a level 2, 6-credit-point, undergraduate unit from the Faculty of Art, Design and Architecture, offered in 2022 in Semester 1 and Semester 2 at Caulfield. It has no prerequisites and unlocks 1 unit.
- Credit points
- 6
- Offered in 2022
- Semester 1, Semester 2
- Caulfield
- Assessment
- No exam
- 4 tasks
This is the 2022 handbook entry. See the 2025 entry.
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Requisites
Before CDS2521
No prerequisites or corequisites besides the enrolment rules below.
After CDS2521
1 unit list CDS2521 as a prerequisite or corequisite.
Enrolment rules
Prerequisite: Completion of 48 credit points in any degree offered by the Faculty of Art Design & Architecture or with approval from Chief Examiner, OHS1000
Overview
Code is the building block of all digital software and content. Once the domain of computer programmers, code is now being used by artists, designers and architects to translate their ideas into new forms of creative expression and communication.
This unit will enable you to apply the basic concepts and principles of coding, from concept to implementation, to create these unique forms of expression.
Through a process of practical studio exercises and workshops you will explore how code and software development can enable innovative ways of translating concepts into unique visual and auditory form. You will be exposed to key terminology and processes of coding and encouraged to explore these processes to create dynamic and unique interactive digital content. An in-depth study of both the historical and contemporary leaders in art, design and architecture who use these processes to generate important cultural artefacts will contextualise the significance of creative coding in these fields.
Offerings in 2022
| Teaching period | Campus | Mode |
|---|---|---|
| First semester | Caulfield | On campus |
| Second semester | Caulfield | On campus |
Assessment
- Exercises20%
- Project 125%
- Project 225%
- Project 330%
Learning outcomes
When you finish this unit, you should be able to:
- 1
Examine the unique characteristics of code and programming in contemporary audiovisual culture, and its relationship with other media standards and protocols;
- 2
Create visual and acoustic content using code, translating concepts into unique visual and auditory forms;
- 3
Organise and plan application development prior to coding, using processes to plan development of content;
- 4
Produce design specification documentation applicable to programming and coding, integrating key terminology and coding processes;
- 5
Apply knowledge of the basic structural organisation of code to develop dynamic and unique interactive digital content.
Workload and teaching
- Studio activities36 hours
- Teaching approachCase-based teaching
- Teaching approachProblem-based learning
- Teaching approachActive learning
12 hours per week including 3 contact hours plus 9 hours of independent study.
Learning resources
Required resources
http://processing.org/
http://www.creativeapplications.net/
Learning Processing by Daniel Shiffman
The Nature of Code by Daniel Shiffman
Form + Code by Reas, McWilliams, LUST
Generative Design by Hartmut Bohnacker
Creative Code by John Maeda
Processing by Casey Reas and Ben Fry
Processing handbook by Ira Greenberg
Contacts
- Chief Examiners
- Dr In Dae Hwang
- Unit Coordinators
- Mr Jon-Erik Andreassen
Common questions
What are the prerequisites for CDS2521?
CDS2521 has no prerequisites, but enrolment rules apply.
What can I take after CDS2521?
CDS2521 is a prerequisite or corequisite for 1 unit, including CDS2522.
When is CDS2521 offered?
In 2022, CDS2521 runs in Semester 1 and Semester 2 at Caulfield.
Does CDS2521 have an exam?
No. CDS2521 has 4 assessment tasks and no exam.