Mini Map

Creative prototyping: Designing with game engines

DGN2521

Synopsis

This unit introduces you to using a modern game engine such as Unity as a creative platform for designing 2D interactive experiences. Aimed at beginners, it will build your technical fluency and foundational C# scripting while encouraging creative experimentation beyond static design outcomes. You will learn how to create interactive prototypes and visual compositions, using assets, animation, physics, and code to bring digital environments to life.

You will learn to treat game engines as a creative medium that is ideal for testing new ideas, expanding visual expression, and bridging the gap between design and real-time interactive systems. By the end of the unit, you will have developed original interactive works that integrate design principles with computational tools, gaining skills applicable across creative industries, digital prototyping, and installation-based media.

Sourced from the Monash Handbook 2026.

Quick facts

Credit points
6
Level
2
Audience
Undergraduate
Type
Coursework
School
Faculty of Art, Design and Architecture
Faculty
Department of Design
Handbook year
2026

Prerequisites

No prereqs in the handbook graph.

What it unlocks

Nothing in the visible graph depends on this unit.

Offerings (2)

  • First semesterCaulfield · ON-CAMPUS
  • Second semesterCaulfield · ON-CAMPUS

Listed in 1 area of study

  • DesignElective units