DGN2522 Creative prototyping for interactivity
Faculty of Art, Design and Architecture
DGN2522 Creative prototyping for interactivity is a level 2, 6-credit-point, undergraduate unit from the Faculty of Art, Design and Architecture, offered in 2025 in Semester 1 and Semester 2 at Caulfield. It has no prerequisites.
- Credit points
- 6
- Offered in 2025
- Semester 1, Semester 2
- Caulfield
- Assessment
- No exam
- 3 tasks
This is the 2025 handbook entry. See the 2027 entry.
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Requisites
Before DGN2522
Corequisites
Pass these before, or take them in the same semester.
Prohibitions
You can't enrol if you have passed any of these.
After DGN2522
No unit lists DGN2522 as a prerequisite in the 2025 handbook.
Overview
This unit introduces you to the exciting interdisciplinary field of prototyping interactive models, blending creativity from art, design, and architecture. Whether you're experienced in prototyping or completely new to it, this unit will expand your skills and knowledge by incorporating interactive elements into your work.
Through practical workshops, you'll learn to fabricate prototypes, assemble electronic circuits, and write simple code to create innovative interactions. No prior knowledge of coding or electronics is required; you'll develop these skills through hands-on, weekly activities.
Experimenting with electronic microcontrollers and sensors, you'll detect various aspects of the physical world like light, sound, temperature, and presence. This sensory data can be creatively expressed through kinetic movement, generated light, and sound, resulting in compelling interactive prototypes.
Studying contemporary leaders and precedents in tangible embodied interaction will provide insights into the broader context and potential of your work. By the end of the unit, you'll have a deeper appreciation for integrating digital and tangible aspects in interactive design, equipped with the skills to fabricate innovative prototypes that transcend traditional boundaries.
Offerings in 2025
| Teaching period | Campus | Mode |
|---|---|---|
| First semester | Caulfield | On campus |
| Second semester | Caulfield | On campus |
Assessment
- Project 1Project15%
- Project 2Project35%
- Project 3Project50%
Learning outcomes
When you finish this unit, you should be able to:
- 1
Create prototypes by combining digital fabrication, sensors, and expressive components to explore interactive technologies;
- 2
Demonstrate a foundational understanding of electronics in prototyping;
- 3
Identify core microcontroller functions and their role in designing interactive systems;
- 4
Apply design principles to map interactions and control electronic sensors and actuators, transforming concepts into prototypes that incorporate visual, auditory, kinetic and other sensory inputs;
- 5
Maintain a design journal that creatively documents your ideas and prototype development, highlighting both fabrication and electronic circuit design;
- 6
Explore the potential of interactive prototyping and discuss the importance of critical making in art, design, and architecture, focusing on how tangible interaction prototyping can expand the boundaries of interaction design.
Workload and teaching
- Studio activities36 hours
- Teaching approachActive learning
12 hours per week including 3 contact hours plus 9 hours of independent study.
Where it fits
DGN2522 is part of 1 area of study in the 2025 handbook.
Contacts
- Unit Coordinators
- Dr Chuan Khoo
- Chief Examiners
- Dr Chuan Khoo
Common questions
What are the prerequisites for DGN2522?
None, but you must take OHS1000 before or alongside it.
When is DGN2522 offered?
In 2025, DGN2522 runs in Semester 1 and Semester 2 at Caulfield.
Does DGN2522 have an exam?
No. DGN2522 has 3 assessment tasks and no exam.
Which majors and minors include DGN2522?
DGN2522 is part of Design.