DIS2601 Digital audio/video
Faculty of Art, Design and Architecture
DIS2601 Digital audio/video is a level 2, 6-credit-point, undergraduate unit from the Faculty of Art, Design and Architecture, offered in 2022 in Semester 1 and Semester 2 at Caulfield. It has no prerequisites.
- Credit points
- 6
- Offered in 2022
- Semester 1, Semester 2
- Caulfield
- Assessment
- No exam
- 3 tasks
The 2027 handbook has no page for DIS2601. This is its 2022 entry, the latest one.
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Overview
This unit introduces you to digital audio and video production. It explores the principles of digital audio visual design and the uses industry-standard software applications to produce media in a variety of genres. You are introduced to scripting, storyboarding, film and narrative conventions common to cinema. In order to explore audio recording, video capture and nonlinear editing, you are introduced to the tools and features of video cameras and editing software. Demonstrations and lectures are given on planning and collaborative management, types of media sources and output considerations associated with digital audio/video production.
Offerings in 2022
| Teaching period | Campus | Mode |
|---|---|---|
| First semester | Caulfield | On campus |
| Second semester | Caulfield | On campus |
Assessment
- Project 130%
- Project 230%
- Project 340%
Learning outcomes
When you finish this unit, you should be able to:
- 1
Understand design conventions and narrative concepts common to cinema;
- 2
Identify tools and features of digital video cameras and digital audio and video software;
- 3
Utilise script and storyboard to illustrate concepts;
- 4
Plan and manage an audio recording session;
- 5
Plan and manage a video capture session;
- 6
Acquire footage, incorporate graphics and manage a variety of media sources into a video sequence;
- 7
Explore nonlinear editing techniques, including editing effects, transition and wipes;
- 8
Collaboratively contribute to planning and management of a digital audio/video production;
- 9
Address appropriate output considerations for the assembly and preparation a digital video/audio production.
Workload and teaching
- Studio activities36 hours
- Teaching approachActive learning
- Teaching approachOnline learning
12 hours per week including 3 contact hours plus 9 hours of independent study.
Learning resources
Required resources
Saeed, Zed, Final Cut Pro 4 bible, Indianapolis, IN : Wiley Pub., c2004
Lacey J, The complete guide to digital imaging, London : Thames & Hudson, 2002.
Point of view : an anthology of the moving image. produced by Bick Productions, Ilene Kurtz- Kretzschmar and Caroline Bourgeois and the New Museum of Contemporary Art, New York, [New York] : The New Museum of Contemporary Art, 2004. A series of 12 videodisc (DVD) by contemporary artists.
Ritchin F, In our own image : the coming revolution in photography : how computer technology is changing our view of the world, New York, N.Y. : Aperture, c1999
v. Amelunxen H, Iglhaut S and Rötzer F (eds), Photography after photography : memory and representation in the digital age , Amsterdam : G+B Arts, c1996.
Weynand, Diana, Final Cut Pro 4, Berkeley, Calif. : Peachpit, 2004.
Druckrey, Timothy, Electronic culture : technology and visual representation, New York : Aperture, 1996.
Meyer P, Truths & fictions : a journey from documentary to digital photography, New York, N.Y. : Aperture, c1995.
Druckrey T (ed), Electronic culture : technology and visual representation, New York : Aperture, 1996.
Squiers C (ed), The Critical Image: essays on contemporary photography, Seattle: Bay Press, 1990.
Viola, Bill, Bill Viola / curated by David A. Ross and Peter Sellars, New York : Whitney Museum of American Art in association with Flammarion, Paris-New York, 1997.
Raney, Karen, Art in Question, London, New York: Continuum, 2003.
Teague, Jason Cranford, Final Cut Pro 4 and the art of filmmaking, San Francisco, Calif. ; London : SYBEX, 2004.
Mitchell WJ, The reconfigured eye : visual truth in the post-photographic era, Cambridge, Mass. : MIT Press, c1992.
Mollison, Martha, Producing Video: A Complete Guide, Crows Nest, N.S.W.: Allen & Unwin, 1997.
Hanhardt, John G. (ed), Video culture : a critical investigation, Layton, Utah: G.M. Smith, Peregrine Smith Books, in association with Visual Studies Workshop Press, 1986.
Goux, M. & Houff, J., On Screen In Time: Transitions In Motion Graphic Design For Film, Television And New Media, Mies; Hove: RotoVision, 2003.
Hansen MBN, New philosophy for a new media, Cambridge, Mass. : MIT Press, 2003.
Rush, M., New Media in Late 20th-Century Art, London: Thames & Hudson, 1999. Rush, M., Video Art, London: Thames & Hudson, 2003.
Shaw, J. & Weibel, P., The Cinematic Imagary after Film, MIT Press: Cambridge, Mass., 2003.
USB3 external hard drive (not a thumb drive) formatted for Mac only (Mac OSX extended).
Projekt video catalogue [videorecording]. [Melbourne, Vic.] : Projekt, 2002- (a series of videos featuring Australian artist – many utilising video as a medium).
Contacts
- Chief Examiners
- Dr Xavier Ho
- Unit Coordinators
- Dr Robin Hely
Common questions
What are the prerequisites for DIS2601?
DIS2601 has no prerequisites.
When is DIS2601 offered?
In 2022, DIS2601 runs in Semester 1 and Semester 2 at Caulfield.
Does DIS2601 have an exam?
No. DIS2601 has 3 assessment tasks and no exam.