UnitLevel 3Undergraduate

FIT3040 Studio project 2

Faculty of Information Technology

FIT3040 Studio project 2 is a level 3, 6-credit-point, undergraduate unit from the Faculty of Information Technology, offered in 2026 in Semester 1 and Semester 2 at Clayton. It needs FIT3039.

Credit points
6
Offered in 2026
Semester 1, Semester 2
Clayton
Assessment
No exam
6 tasks
Workload
144 hours
per semester

This is the 2026 handbook entry. See the 2027 entry.

Reviews

No reviews yet

No reviews yet. Be the first to review FIT3040.

Requisites

Before FIT3040

Prerequisites

Pass these before you enrol.

After FIT3040

No unit lists FIT3040 as a prerequisite in the 2026 handbook.

Overview

You will work actively in teams on the development of a multimedia or games application or exhibit. Using project planning/management skills along with other development procedures, you must then deliver a functional multimedia system or game, along with all requisite documentation, which integrates multimedia, programming, and technical knowledge in the development process. Requirements are fulfilled by the team producing an identified set of deliverables, usually a progress report, full system documentation, and functional project. The team must ensure that each deliverable is completed on schedule, with each member of the team demonstrating a significant contribution to the overall effort.

Offerings in 2026

Teaching periodCampusMode
First semesterClaytonOn campus
Second semesterClaytonOn campus

Assessment

  • A1: Project Review (2nd Semester Project)Written
    10%
  • A2: Design DocumentWritten
    20%
  • A3: Major Project DeliveryProject
    30%
  • A4: ReflectionPresentation
    40%
  • A1: Project Plan (1st Semester Project)Written
    15%
  • A2: Design DocumentWritten
    15%

Assessment details may change. Please refer to the assessment information in Moodle closer to the start of the teaching period.

Learning outcomes

When you finish this unit, you should be able to:

  1. 1

    Develop a project management plan for delivering a multimedia/game application or product;

  2. 2

    Create a game/multimedia application or product OR create a working prototype of a game/multimedia application or product;

  3. 3

    Work collaboratively in a team environment;

  4. 4

    Communicate project progress to stakeholders;

  5. 5

    Document and report on project progress.

Workload and teaching

  • Studio activities48 hours
  • Teaching approachActive learning

Minimum total expected workload to achieve the learning outcomes for this unit is 144 hours per semester typically comprising a mixture of scheduled online and face to face learning activities and independent study. Independent study may include associated reading and preparation for scheduled teaching activities.

Learning resources

Technology resources

There are no specific software requirements for this unit due to the varying nature of the projects chosen. After choosing your project you will be required to use the most appropriate development software.

Contacts

Chief Examiners
Mx Josh Olsen

Common questions

What are the prerequisites for FIT3040?

You need FIT3039 before you enrol.

When is FIT3040 offered?

In 2026, FIT3040 runs in Semester 1 and Semester 2 at Clayton.

How much work is FIT3040?

The handbook expects about 144 hours of study across the semester. No students have rated its difficulty yet.

Does FIT3040 have an exam?

No. FIT3040 has 6 assessment tasks and no exam.

More details

Credit points
6
Level
3
Study level
Undergraduate
Faculty
Faculty of Information Technology
Type
Coursework
EFTSL
0.125
Student contribution
SCA Band 2
Study abroad
Not available