FIT3088 Computer graphics
Faculty of Information Technology
FIT3088 Computer graphics is a level 3, 6-credit-point, undergraduate unit from the Faculty of Information Technology. It isn't offered in 2020. It has no prerequisites.
- Credit points
- 6
- Offered in 2020
- Not offered
- Workload
- 12 hours
- per semester
The 2027 handbook has no page for FIT3088. This is its 2020 entry, the latest one.
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Requisites
Before FIT3088
No prerequisites or corequisites besides the enrolment rules below.
After FIT3088
No unit lists FIT3088 as a prerequisite in the 2020 handbook.
Enrolment rules
Prerequisites: FIT2004 or CSE2304
Prohibitions: CSE3313, DGS3622, FIT3005, GCO3817
Overview
Computer graphics is concerned with the creation of synthetic images and virtual worlds. This unit introduces the essential algorithms, theory and programming concepts necessary to generate interactive 2D and 3D graphics. Students will gain practical experience using the industry standard OpenGL API to develop their own interactive graphics applications. The topics covered form the basis of core knowledge necessary for developing applications in scientific visualisation, virtual reality, visual special effects and computer games.
Offerings in 2020
The 2020 handbook lists no offerings for FIT3088.
Learning outcomes
When you finish this unit, you should be able to:
- 1
Demonstrate the mathematical foundations for modelling 2D and 3D primitives such as points, lines, polygons and polyhedral, and explain how these primitives can be transformed using affine transformations;
- 2
Compose and apply basic graphics transformations using homogeneous coordinates;
- 3
Explain how a 2D view of a 3D scene can be produced using hidden surface elimination algorithms and parallel and perspective projections;
- 4
Describe techniques for producing realistic depictions of scenes using techniques like textures and texture mapping, shadows and BRDF shading models such as Lambert, Phong, Blinns Phong, Torrance-Sparrow-Blinn-Cook-Beckmann, Oren-Nayar, radiosity and ray-tracing;
- 5
Decompose the problem of producing graphics output into modelling and rendering components and apply this decomposition to produce well-structured graphics programs;
- 6
Write simple programs using graphics software based on standards like OpenGL for producing 2D and 3D scenes.
Workload and teaching
Minimum total expected workload equals 12 hours per week comprising:
(a.) Contact hours for on-campus students:
- Two hours of lectures
- One 2-hour laboratory
(b.) Additional requirements (all students):
- A minimum of 2-3 hours of personal study per one hour of contact time in order to satisfy the reading and assignment expectations.
Where it fits
FIT3088 is part of 2 areas of study in the 2020 handbook.
Contacts
- Chief Examiners
- Associate Professor Bernhard Jenny
Common questions
What are the prerequisites for FIT3088?
FIT3088 has no prerequisites, but enrolment rules apply.
When is FIT3088 offered?
FIT3088 has no offerings listed in the 2020 handbook.
How much work is FIT3088?
The handbook expects about 12 hours of study across the semester. No students have rated its difficulty yet.
Which majors and minors include FIT3088?
FIT3088 is part of Advanced computer science and Computational science.
More details
- Credit points
- 6
- Level
- 3
- Study level
- Undergraduate
- Faculty
- Faculty of Information Technology
- Type
- Coursework
- EFTSL
- 0.125
- Student contribution
- SCA Band 2
- Study abroad
- Not available
- Handbook years
- 2020