UnitLevel 3Undergraduate

FIT3094 Artificial life, artificial intelligence and virtual environments

Faculty of Information Technology

FIT3094 Artificial life, artificial intelligence and virtual environments is a level 3, 6-credit-point, undergraduate unit from the Faculty of Information Technology, offered in 2024 in Semester 1 at Clayton. It needs FIT2096.

Credit points
6
Offered in 2024
Semester 1
Clayton
Assessment
No exam
4 tasks
Workload
144 hours
per semester

The 2027 handbook has no page for FIT3094. This is its 2024 entry, the latest one.

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Requisites

Before FIT3094

Prerequisites

Pass these before you enrol.

After FIT3094

No unit lists FIT3094 as a prerequisite in the 2024 handbook.

Overview

This unit introduces topics in Artificial Intelligence (AI) and Artificial Life (ALife) suited to real-time simulation and computer games development. Using a practice-based and programming-led approach, the unit explores elements of the history of these fields, and their application to games, the fields’ fundamental concepts and theory, as well as practical techniques and algorithms that can be used to build real-time, interactive games, virtual environments and simulations. Starting with basic concepts in 2D discrete simulation, the unit progresses to continuous 3D models, agent-based models, bio-inspired intelligence and search algorithms. Programs are developed primarily using C++.

Offerings in 2024

Teaching periodCampusMode
First semesterClaytonFlexible

Assessment

  • Assignment 1: Path FindingAssignment
    25%
  • Assignment 2: Agent Decision Making and PlanningAssignment
    25%
  • Assignment 3: EvolutionAssignment
    25%
  • Weekly assessment tasksOther
    25%

Learning outcomes

When you finish this unit, you should be able to:

  1. 1

    Explain the concepts and theories underlying AI and Artificial Life;

  2. 2

    Evaluate and apply AI and/or ALife software techniques to model simple intelligent behaviour in discrete and continuous simulations and games

  3. 3

    Apply evolutionary algorithms to devise novel agents and understand their application, and that of other search algorithms, to problems requiring the search of a solution space;

  4. 4

    Apply - through practice-based learning - design, development, execution and validation of real-time interactive software using AI techniques

Workload and teaching

  • Lectures24 hours
  • Studio activities24 hours
  • Teaching approachPeer assisted learning
  • Teaching approachActive learning

Minimum total expected workload to achieve the learning outcomes for this unit is 144 hours per semester typically comprising a mixture of scheduled online and face to face learning activities and independent study. Independent study may include associated reading and preparation for scheduled teaching activities.

Learning resources

Technology resources

Visual Studio 2017 OR 2019 Community Edition (Windows Only) https://visualstudio.microsoft.com/vs/ 

On-campus students may use the software which is installed in the computing labs. Information about computer use for students is available from the ITS Student Resource Guide in the Monash University Handbook.

Where it fits

FIT3094 is part of 1 area of study in the 2024 handbook.

Contacts

Chief Examiners
Dr Daniel Harabor

Common questions

What are the prerequisites for FIT3094?

You need FIT2096 before you enrol.

When is FIT3094 offered?

In 2024, FIT3094 runs in Semester 1 at Clayton.

How much work is FIT3094?

The handbook expects about 144 hours of study across the semester. No students have rated its difficulty yet.

Does FIT3094 have an exam?

No. FIT3094 has 4 assessment tasks and no exam.

Which majors and minors include FIT3094?

FIT3094 is part of Software engineering.

More details

Credit points
6
Level
3
Study level
Undergraduate
Faculty
Faculty of Information Technology
Type
Coursework
EFTSL
0.125
Student contribution
SCA Band 2
Study abroad
Available
Handbook years
20202021202220232024