UnitLevel 5Postgraduate

MDC5210 Interaction design studio 2

Faculty of Art, Design and Architecture

MDC5210 Interaction design studio 2 is a level 5, 12-credit-point, postgraduate unit from the Faculty of Art, Design and Architecture, offered in 2021 in Semester 1 and Semester 2 at Caulfield. It needs MDC4110.

Credit points
12
Offered in 2021
Semester 1, Semester 2
Caulfield

This is the 2021 handbook entry. See the 2027 entry.

Reviews

No reviews yet

No reviews yet. Be the first to review MDC5210.

Requisites

Before MDC5210

Prohibitions

You can't enrol if you have passed any of these.

One of
  • MDC4215Interaction design lab 1
  • MDC4216Interaction design lab 2
  • MDC4202Fundamental interaction design studio 2
  • MDC4201Fundamental interaction design studio 1
  • MDC5215Interaction design lab 3
  • MDC5201Fundamental interaction design studio 3

Prerequisites

Pass these before you enrol.

After MDC5210

No unit lists MDC5210 as a prerequisite in the 2021 handbook.

Enrolment rules

Prerequisite: Or permission required

Overview

This unit advances knowledge, methods and principles in interaction design and focuses on furthering the practical and conceptual skills developed in preceding units. In the studio you will be exposed to a broad range of interactive system design methods from holistic thinking and operational thinking to self-organisation, and will explore the significance and complexity of contextualisation required in systemic approaches in the design process. A major design project encourages you to develop research skills and experience in applying methods and principles of system design to solve complex interaction design issues.

Offerings in 2021

Teaching periodCampusMode
First semesterCaulfieldOn campus
Second semesterCaulfieldOn campus

Learning outcomes

When you finish this unit, you should be able to:

  1. 1

    Research and integrate advanced interactive system design concepts, approaches, theories and principles to your own design practice;

  2. 2

    Utilise contextual diagrams and interfaces as core components in a design outcome with consideration for the basic needs of target users;

  3. 3

    Apply research, problem-solving methodologies and advanced technical skills to plan and manage complex interaction design solutions from initial concept to final resolution;

  4. 4

    Communicate ideas and concepts to critically reflect and justify own design through a process of observation, analysis, selection, interpretation and expression;

  5. 5

    Critically analyse and evaluate the rationale for integrating interactive technologies in a design solution;

  6. 6

    Observe and employ occupational health and safety appropriate to studio practice.

Workload and teaching

  • Studio activities96 hours
  • Teaching approachProblem-based learning
  • Teaching approachResearch activities
  • Teaching approachActive learning
  • Teaching approachPeer assisted learning

24 hours per week including 8 contact hours plus 16 hours of independent study.

Learning resources

Required resources

The UX book: process and guidelines for ensuring a quality user experience by H. Rex. Hartson

Office Unity website: https://unity3d.com/learn/tutorials

Interaction design: beyond human-computer interaction by Jenny Preece author. / Fourth edition. 2015

The Design of Everyday Things Paperback – September 19, 2002 by Donald A. Norman

Designing Interactions (MIT Press) 1st Edition by Bill Moggridge

Contacts

Unit Coordinators
Wil-Kie Tan
Chief Examiners
Dr In Dae Hwang

Common questions

What are the prerequisites for MDC5210?

You need MDC4110 before you enrol. Enrolment rules also apply.

When is MDC5210 offered?

In 2021, MDC5210 runs in Semester 1 and Semester 2 at Caulfield.

More details

Credit points
12
Level
5
Study level
Postgraduate
Faculty
Faculty of Art, Design and Architecture
Organisational unit
Department of Design
Type
Coursework
EFTSL
0.250
Student contribution
SCA Band 2
Study abroad
Not available