ATS2280 Video games: Industry and culture
Faculty of Arts
ATS2280 Video games: Industry and culture is a level 2, 6-credit-point, undergraduate unit from the Faculty of Arts, offered in 2027 in Semester 1 at Caulfield and Clayton. It has no prerequisites.
- Credit points
- 6
- Offered in 2027
- Semester 1
- Caulfield, Clayton
- Assessment
- No exam
- 4 tasks
- Workload
- 144 hours
- per semester
Reviews
No reviews yetNo reviews yet. Be the first to review ATS2280.
Requisites
Before ATS2280
No prerequisites or corequisites besides the enrolment rules below.
After ATS2280
No unit lists ATS2280 as a prerequisite in the 2027 handbook.
Enrolment rules
Overview
Video games have become a major media industry, generating large revenues and exerting an ongoing impact on older media forms. From game consoles to social media platforms to mobile devices, they account for an increasing share of media experience and have taken a central place in a number of key debates about the role of media, from issues of gender and violence to addiction and the nature of art.
This unit will introduce the field of Games Studies by discussing a number of key debates, themes and theories concerning the operation of the games industry; the experience of gaming; the cultural impact of games; and games' relationship with other, older media forms.
Offerings in 2027
| Teaching period | Campus | Mode |
|---|---|---|
| First semester | Caulfield | On campus |
| First semester | Clayton | On campus |
Assessment
- QuizQuiz / Test15%
- Media taskArtefact15%
- Creative TaskExercise35%
- EssayWritten35%
Assessment details may change. Please refer to the assessment information in Moodle closer to the start of the teaching period.
Learning outcomes
When you finish this unit, you should be able to:
- 1
demonstrate a familiarity with video games as an object of academic investigation;
- 2
draw upon experiences of gaming in order to develop new perspectives on the role of media in society and everyday life;
- 3
critically engage with current debates about ethical and other dimensions of game playing;
- 4
think critically about game playing and communicate the results of this critical thinking in appropriate scholarly language.
Workload and teaching
- Lectures12 hours
- Tutorials24 hours
- Teaching approachActive learning
Minimum total expected workload to achieve the learning outcomes for this unit is 144 hours per semester typically comprising a mixture of scheduled learning activities and independent study. Scheduled activities may include a combination of teacher directed learning, peer directed learning and online engagement.
Where it fits
ATS2280 is part of 3 areas of study in the 2027 handbook.
Contacts
- Chief Examiners
- Dr Daniel Black
- Unit Coordinators
- Dr Daniel Black
Common questions
What are the prerequisites for ATS2280?
ATS2280 has no prerequisites, but enrolment rules apply.
When is ATS2280 offered?
In 2027, ATS2280 runs in Semester 1 at Caulfield and Clayton.
How much work is ATS2280?
The handbook expects about 144 hours of study across the semester. No students have rated its difficulty yet.
Does ATS2280 have an exam?
No. ATS2280 has 4 assessment tasks and no exam.
Which majors and minors include ATS2280?
ATS2280 is part of Communications and media studies; and Media.