UnitLevel 2Undergraduate

ATS2280 Video games: Industry and culture

Faculty of Arts

ATS2280 Video games: Industry and culture is a level 2, 6-credit-point, undergraduate unit from the Faculty of Arts, offered in 2020 in Semester 2 at Caulfield and Clayton. It has no prerequisites and unlocks 1 unit.

Credit points
6
Offered in 2020
Semester 2
Caulfield, Clayton
Assessment
No exam
4 tasks
Workload
144 hours
per semester

This is the 2020 handbook entry. See the 2027 entry.

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Requisites

Before ATS2280

No prerequisites or corequisites besides the enrolment rules below.

After ATS2280

1 unit list ATS2280 as a prerequisite or corequisite.

Enrolment rules

Prerequisite: Twelve credit points of first-year Arts units.

Overview

Video games have become a major media industry, generating large revenues and exerting an ongoing impact on older media forms. From game consoles to social media platforms to mobile devices, they account for an increasing share of media experience and have taken a central place in a number of key debates about the role of media, from issues of gender and violence to addiction and the nature of art.

This unit will introduce the field of Games Studies by discussing a number of key debates, themes and theories concerning the operation of the games industry; the experience of gaming; the cultural impact of games; and games' relationship with other, older media forms.

Offerings in 2020

Teaching periodCampusMode
Second semesterCaulfieldOn campus
Second semesterClaytonOn campus

Assessment

  • Online activities
    20%
  • Game proposal
    20%
  • Interactive essay
    25%
  • Major essay
    35%

Learning outcomes

When you finish this unit, you should be able to:

  1. 1

    A familiarity with video games as an object of academic investigation;

  2. 2

    An ability to draw upon experiences of gaming in order to develop new perspectives on the role of media in society and everyday life;

  3. 3

    An ability to critically engage with current debates about ethical and other dimensions of game playing;

  4. 4

    An ability to think critically about game playing and communicate the results of this critical thinking in appropriate scholarly language.

Workload and teaching

  • Lectures12 hours
  • Tutorials12 hours

Minimum total expected workload to achieve the learning outcomes for this unit is 144 hours per semester typically comprising a mixture of scheduled learning activities and independent study. A unit requires on average three/four hours of scheduled activities per week. Scheduled activities may include a combination of teacher directed learning, peer directed learning and online engagement.

Where it fits

ATS2280 is part of 5 areas of study in the 2020 handbook.

Contacts

Chief Examiners
Dr Daniel Black
Unit Coordinators
Dr Daniel Black

Common questions

What are the prerequisites for ATS2280?

ATS2280 has no prerequisites, but enrolment rules apply.

What can I take after ATS2280?

ATS2280 is a prerequisite or corequisite for 1 unit, including ATS3762.

When is ATS2280 offered?

In 2020, ATS2280 runs in Semester 2 at Caulfield and Clayton.

How much work is ATS2280?

The handbook expects about 144 hours of study across the semester. No students have rated its difficulty yet.

Does ATS2280 have an exam?

No. ATS2280 has 4 assessment tasks and no exam.

Which majors and minors include ATS2280?

ATS2280 is part of Communications and media studies; Digital Humanities; and Media.

More details

Credit points
6
Level
2
Study level
Undergraduate
Faculty
Faculty of Arts
Organisational unit
Media
Type
Coursework
EFTSL
0.125
Student contribution
SCA Band 1
Study abroad
Not available