ATS2280 Video games: Industry and culture
Faculty of Arts
ATS2280 Video games: Industry and culture is a level 2, 6-credit-point, undergraduate unit from the Faculty of Arts, offered in 2020 in Semester 2 at Caulfield and Clayton. It has no prerequisites and unlocks 1 unit.
- Credit points
- 6
- Offered in 2020
- Semester 2
- Caulfield, Clayton
- Assessment
- No exam
- 4 tasks
- Workload
- 144 hours
- per semester
This is the 2020 handbook entry. See the 2027 entry.
Reviews
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Requisites
Before ATS2280
No prerequisites or corequisites besides the enrolment rules below.
After ATS2280
1 unit list ATS2280 as a prerequisite or corequisite.
Enrolment rules
Overview
Video games have become a major media industry, generating large revenues and exerting an ongoing impact on older media forms. From game consoles to social media platforms to mobile devices, they account for an increasing share of media experience and have taken a central place in a number of key debates about the role of media, from issues of gender and violence to addiction and the nature of art.
This unit will introduce the field of Games Studies by discussing a number of key debates, themes and theories concerning the operation of the games industry; the experience of gaming; the cultural impact of games; and games' relationship with other, older media forms.
Offerings in 2020
| Teaching period | Campus | Mode |
|---|---|---|
| Second semester | Caulfield | On campus |
| Second semester | Clayton | On campus |
Assessment
- Online activities20%
- Game proposal20%
- Interactive essay25%
- Major essay35%
Learning outcomes
When you finish this unit, you should be able to:
- 1
A familiarity with video games as an object of academic investigation;
- 2
An ability to draw upon experiences of gaming in order to develop new perspectives on the role of media in society and everyday life;
- 3
An ability to critically engage with current debates about ethical and other dimensions of game playing;
- 4
An ability to think critically about game playing and communicate the results of this critical thinking in appropriate scholarly language.
Workload and teaching
- Lectures12 hours
- Tutorials12 hours
Minimum total expected workload to achieve the learning outcomes for this unit is 144 hours per semester typically comprising a mixture of scheduled learning activities and independent study. A unit requires on average three/four hours of scheduled activities per week. Scheduled activities may include a combination of teacher directed learning, peer directed learning and online engagement.
Where it fits
ATS2280 is part of 5 areas of study in the 2020 handbook.
- COMMUNIC05Communications and media studies electivesCommunications and media studiesNo reviews yet
- COMMUNIC06Communications and media studies elective unitsCommunications and media studiesNo reviews yet
- DIGTLHUM01Level 2 cornerstone unitsDigital HumanitiesNo reviews yet
- DIGTLHUM02Digital humanities elective unitsDigital HumanitiesNo reviews yet
- MEDIA02Media elective listMediaNo reviews yet
Contacts
- Chief Examiners
- Dr Daniel Black
- Unit Coordinators
- Dr Daniel Black
Common questions
What are the prerequisites for ATS2280?
ATS2280 has no prerequisites, but enrolment rules apply.
What can I take after ATS2280?
ATS2280 is a prerequisite or corequisite for 1 unit, including ATS3762.
When is ATS2280 offered?
In 2020, ATS2280 runs in Semester 2 at Caulfield and Clayton.
How much work is ATS2280?
The handbook expects about 144 hours of study across the semester. No students have rated its difficulty yet.
Does ATS2280 have an exam?
No. ATS2280 has 4 assessment tasks and no exam.
Which majors and minors include ATS2280?
ATS2280 is part of Communications and media studies; Digital Humanities; and Media.