DGN2521 Creative prototyping: Designing with game engines
Faculty of Art, Design and Architecture
DGN2521 Creative prototyping: Designing with game engines is a level 2, 6-credit-point, undergraduate unit from the Faculty of Art, Design and Architecture, offered in 2026 in Semester 1 and Semester 2 at Caulfield. It has no prerequisites.
- Credit points
- 6
- Offered in 2026
- Semester 1, Semester 2
- Caulfield
- Assessment
- No exam
- 3 tasks
This is the 2026 handbook entry. See the 2027 entry.
Reviews
No reviews yetNo reviews yet. Be the first to review DGN2521.
Requisites
Before DGN2521
Prohibitions
You can't enrol if you have passed any of these.
Corequisites
Pass these before, or take them in the same semester.
After DGN2521
No unit lists DGN2521 as a prerequisite in the 2026 handbook.
Overview
This unit introduces you to using a modern game engine such as Unity as a creative platform for designing 2D interactive experiences. Aimed at beginners, it will build your technical fluency and foundational C# scripting while encouraging creative experimentation beyond static design outcomes. You will learn how to create interactive prototypes and visual compositions, using assets, animation, physics, and code to bring digital environments to life.
You will learn to treat game engines as a creative medium that is ideal for testing new ideas, expanding visual expression, and bridging the gap between design and real-time interactive systems. By the end of the unit, you will have developed original interactive works that integrate design principles with computational tools, gaining skills applicable across creative industries, digital prototyping, and installation-based media.
Offerings in 2026
| Teaching period | Campus | Mode |
|---|---|---|
| First semester | Caulfield | On campus |
| Second semester | Caulfield | On campus |
Assessment
- Exercise 1Exercise10%
- Project 1Project30%
- Project 2Project60%
Assessment details may change. Please refer to the assessment information in Moodle closer to the start of the teaching period.
Learning outcomes
When you finish this unit, you should be able to:
- 1
Demonstrate foundational skills in using a game engine interface, 2D tools, and asset workflows to design interactive compositions;
- 2
Apply basic C# scripting to control objects, behaviours, animations, and user input in game engine environments;
- 3
Integrate visual design elements - such as typography, layout, motion, and colour - into responsive, interactive prototypes;
- 4
Use a game engine to experiment with form, space, and interactivity as part of a creative design process;
- 5
Produce and present a functional, visually-driven interactive project that reflects an individual creative approach using a game engine.
Workload and teaching
- Studio activities36 hours
- Teaching approachActive learning
- Teaching approachCase-based teaching
- Teaching approachProblem-based learning
- Teaching approachSimulation or virtual practice
12 hours per week including 3 contact hours plus 9 hours of independent study.
Where it fits
DGN2521 is part of 1 area of study in the 2026 handbook.
Contacts
- Unit Coordinators
- Dr Indae Hwang
- Chief Examiners
- Dr Indae Hwang
Common questions
What are the prerequisites for DGN2521?
None, but you must take OHS1000 before or alongside it.
When is DGN2521 offered?
In 2026, DGN2521 runs in Semester 1 and Semester 2 at Caulfield.
Does DGN2521 have an exam?
No. DGN2521 has 3 assessment tasks and no exam.
Which majors and minors include DGN2521?
DGN2521 is part of Design.
More details
- Credit points
- 6
- Level
- 2
- Study level
- Undergraduate
- Faculty
- Faculty of Art, Design and Architecture
- Organisational unit
- Department of Design
- Type
- Coursework
- EFTSL
- 0.125
- Student contribution
- SCA Band 2
- Study abroad
- Available
- Handbook years
- 20262027