FIT1073 Game design
Faculty of Information Technology
FIT1073 Game design is a level 1, 6-credit-point, undergraduate unit from the Faculty of Information Technology, offered in 2025 in Semester 1 at Clayton. It has no prerequisites and unlocks 1 unit, leading on to 2 units in all.
- Credit points
- 6
- Offered in 2025
- Semester 1
- Clayton
- Assessment
- No exam
- 4 tasks
- Workload
- 144 hours
- per semester
This is the 2025 handbook entry. See the 2027 entry.
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Requisites
Before FIT1073
Prohibitions
You can't enrol if you have passed any of these.
After FIT1073
1 unit list FIT1073 as a prerequisite or corequisite.
Overview
This unit provides a foundation in the theoretical and practical principles of game design and game narrative structures in the games development process. Utilising the principles taught in this unit, you will be given the opportunity to design innovative game applications and implement the consequences of your decisions as working paper based game prototypes.
The combination of theory and practice in this unit is geared to equip you with the skills to not only design innovative games, but also to critique existing games and importantly new game ideas. The studio environment will facilitate considerable peer interaction, in particular in the design, communication, and critique of new game ideas. The unit provides knowledge and skills, which you can apply within game development projects across subsequent units within the Games and Immersive Media major.
Offerings in 2025
| Teaching period | Campus | Mode |
|---|---|---|
| First semester | Clayton | Flexible |
Assessment
- Building a Game World15%
- Detailing a Game Environment15%
- Major Game Design40%
- Reflection and Review30%
Learning outcomes
When you finish this unit, you should be able to:
- 1
Construct a game narrative that expresses effective structure and mapping of plotlines and characters;
- 2
Design environments with clearly indicated game mechanics, level design and balancing;
- 3
Formulate a theoretical game design to a specific brief, implementing effective game narrative, mechanics, level design and balancing;
- 4
Constructively critique game designs based on understanding of good design principles;
- 5
Work collaboratively in a team environment.
Workload and teaching
- Studio activities36 hours
- Seminars12 hours
- Teaching approachActive learning
Minimum total expected workload to achieve the learning outcomes for this unit is 144 hours per semester typically comprising a mixture of scheduled online and face to face learning activities and independent study. Independent study may include associated reading and preparation for scheduled teaching activities.
Learning resources
Recommended resources
There are no recommended texts for this unit, though links to online publications and PDFs and books relating to weekly material will be provided in the lecture and tutorial notes.
Technology resources
This unit does not have any technology requirements for the class sessions. All work within class is done without the use of electronic devices. You will be expected to have a web-connected device (i.e., laptop or tablet) for completion of assessment tasks outside of class time.
Where it fits
FIT1073 is part of 3 areas of study in the 2025 handbook.
Contacts
- Chief Examiners
- Charlotte Pierce
Common questions
What are the prerequisites for FIT1073?
FIT1073 has no prerequisites.
What can I take after FIT1073?
FIT1073 is a prerequisite or corequisite for 1 unit, including FIT2145. Those lead on to 2 units in all.
When is FIT1073 offered?
In 2025, FIT1073 runs in Semester 1 at Clayton.
How much work is FIT1073?
The handbook expects about 144 hours of study across the semester. No students have rated its difficulty yet.
Does FIT1073 have an exam?
No. FIT1073 has 4 assessment tasks and no exam.
Which majors and minors include FIT1073?
FIT1073 is part of Games and immersive media; Games design; and Games development.