FIT2073 Game design studio 1
Faculty of Information Technology
FIT2073 Game design studio 1 is a level 2, 6-credit-point, undergraduate unit from the Faculty of Information Technology, offered in 2020 in Semester 2 at Clayton. It has no prerequisites.
- Credit points
- 6
- Offered in 2020
- Semester 2
- Clayton
- Assessment
- No exam
- 1 task
- Workload
- 144 hours
- per semester
This is the 2020 handbook entry. See the 2023 entry.
Reviews
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Requisites
Before FIT2073
No prerequisites or corequisites besides the enrolment rules below.
After FIT2073
No unit lists FIT2073 as a prerequisite in the 2020 handbook.
Enrolment rules
Prohibition: FIT2048
Overview
This unit provides a foundation in the theoretical and practical principles of game design and game narrative structures in the games development process. Utilising the principles taught in this unit, students will be given the opportunity to design innovative game applications and implement the consequences of their decisions as working game prototypes.
The combination of theory and practice in this unit is geared to equip students with the skills to not only design innovative games, but also to critique existing games and importantly new game ideas. The studio environment will facilitate considerable peer interaction, in particular in the design, communication, and critique of new game ideas. The unit provides knowledge and skills, which students can apply within their game development projects in the third year studio project/s (FIT3039/3040) and across all subsequent units.
Offerings in 2020
| Teaching period | Campus | Mode |
|---|---|---|
| Second semester | Clayton | On campus |
Assessment
- In-semester assessment100%
Learning outcomes
When you finish this unit, you should be able to:
- 1
Construct a game narrative that expresses effective structure and mapping of plotlines and characters into interactive structures;
- 2
Design environments with clearly indicated game challenges (time and intrinsic stress involved) and game balancing;
- 3
Formulate a theoretical game design to a specific brief, implementing effective game narrative and balancing;
- 4
Constructively critique game designs based on understanding of good game design principles;
- 5
Work collaboratively in a team environment.
Workload and teaching
- Seminars12 hours
- Studio activities36 hours
- Teaching approachActive learning
Minimum total expected workload to achieve the learning outcomes for this unit is 144 hours per semester typically comprising a mixture of scheduled online and face to face learning activities and independent study. Independent study may include associated reading and preparation for scheduled activities. The unit requires on average three/four hours of scheduled activities per week. Scheduled activities may include a combination of teacher directed learning and online engagement.
Where it fits
FIT2073 is part of 3 areas of study in the 2020 handbook.
Contacts
- Chief Examiners
- Mr Matthew Butler
Common questions
What are the prerequisites for FIT2073?
FIT2073 has no prerequisites, but enrolment rules apply.
When is FIT2073 offered?
In 2020, FIT2073 runs in Semester 2 at Clayton.
How much work is FIT2073?
The handbook expects about 144 hours of study across the semester. No students have rated its difficulty yet.
Does FIT2073 have an exam?
No. FIT2073 has 1 assessment task and no exam.
Which majors and minors include FIT2073?
FIT2073 is part of Games design and Games development.