UnitLevel 2Undergraduate

FIT2073 Game design studio 1

Faculty of Information Technology

FIT2073 Game design studio 1 is a level 2, 6-credit-point, undergraduate unit from the Faculty of Information Technology, offered in 2020 in Semester 2 at Clayton. It has no prerequisites.

Credit points
6
Offered in 2020
Semester 2
Clayton
Assessment
No exam
1 task
Workload
144 hours
per semester

This is the 2020 handbook entry. See the 2023 entry.

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Requisites

Before FIT2073

No prerequisites or corequisites besides the enrolment rules below.

After FIT2073

No unit lists FIT2073 as a prerequisite in the 2020 handbook.

Enrolment rules

Prohibition: FIT2048

Overview

This unit provides a foundation in the theoretical and practical principles of game design and game narrative structures in the games development process. Utilising the principles taught in this unit, students will be given the opportunity to design innovative game applications and implement the consequences of their decisions as working game prototypes.

The combination of theory and practice in this unit is geared to equip students with the skills to not only design innovative games, but also to critique existing games and importantly new game ideas. The studio environment will facilitate considerable peer interaction, in particular in the design, communication, and critique of new game ideas. The unit provides knowledge and skills, which students can apply within their game development projects in the third year studio project/s (FIT3039/3040) and across all subsequent units.

Offerings in 2020

Teaching periodCampusMode
Second semesterClaytonOn campus

Assessment

  • In-semester assessment
    100%

Learning outcomes

When you finish this unit, you should be able to:

  1. 1

    Construct a game narrative that expresses effective structure and mapping of plotlines and characters into interactive structures;

  2. 2

    Design environments with clearly indicated game challenges (time and intrinsic stress involved) and game balancing;

  3. 3

    Formulate a theoretical game design to a specific brief, implementing effective game narrative and balancing;

  4. 4

    Constructively critique game designs based on understanding of good game design principles;

  5. 5

    Work collaboratively in a team environment.

Workload and teaching

  • Seminars12 hours
  • Studio activities36 hours
  • Teaching approachActive learning

Minimum total expected workload to achieve the learning outcomes for this unit is 144 hours per semester typically comprising a mixture of scheduled online and face to face learning activities and independent study. Independent study may include associated reading and preparation for scheduled activities. The unit requires on average three/four hours of scheduled activities per week. Scheduled activities may include a combination of teacher directed learning and online engagement.

Where it fits

FIT2073 is part of 3 areas of study in the 2020 handbook.

Contacts

Chief Examiners
Mr Matthew Butler

Common questions

What are the prerequisites for FIT2073?

FIT2073 has no prerequisites, but enrolment rules apply.

When is FIT2073 offered?

In 2020, FIT2073 runs in Semester 2 at Clayton.

How much work is FIT2073?

The handbook expects about 144 hours of study across the semester. No students have rated its difficulty yet.

Does FIT2073 have an exam?

No. FIT2073 has 1 assessment task and no exam.

Which majors and minors include FIT2073?

FIT2073 is part of Games design and Games development.

More details

Credit points
6
Level
2
Study level
Undergraduate
Faculty
Faculty of Information Technology
Type
Coursework
EFTSL
0.125
Student contribution
SCA Band 2
Study abroad
Not available
Handbook years
2020202120222023