FIT3039 Studio project 1
Faculty of Information Technology
FIT3039 Studio project 1 is a level 3, 6-credit-point, undergraduate unit from the Faculty of Information Technology, offered in 2020 in Semester 1 and Semester 2 at Clayton. It has no prerequisites and unlocks 1 unit.
- Credit points
- 6
- Offered in 2020
- Semester 1, Semester 2
- Clayton
- Assessment
- No exam
- 1 task
- Workload
- 12 hours
- per semester
This is the 2020 handbook entry. See the 2026 entry.
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Requisites
Before FIT3039
No prerequisites or corequisites besides the enrolment rules below.
After FIT3039
1 unit list FIT3039 as a prerequisite or corequisite.
Enrolment rules
Prerequisites:
For course code 3334: ((FIT1040 or FIT1002) and FIT1004 and FIT1031 and FIT2001 and FIT2002 and (FIT2003 or FIT1003)) and ((FIT2026 and FIT2072) or FIT2049)
For course code 3806: FIT2017 and FIT3003 and FIT3020
For course code 3750: FIT2026 and FIT2072 and FIT3020
For 2016 courses: (FIT2091 and FIT2087) or (FIT2073 and FIT2096)
Prohibitions: MMS3404, MMS3407
Overview
The principal development process focus of the unit will be on the social, legal and business context in which multimedia and games development companies must operate. Students will work actively in teams on the development of a multimedia or games application or exhibit. Project teams will use project planning/management skills, and design and build a prototype of the project using appropriate software processes and methodologies. Students will integrate multimedia, programming and technical knowledge in the development process. Requirements are fulfilled by the team producing an identified set of deliverables. The team must ensure that each deliverable is completed on schedule.
Offerings in 2020
| Teaching period | Campus | Mode |
|---|---|---|
| First semester | Clayton | On campus |
| First semester (Fully flex) | Clayton | Flexible |
| Second semester | Clayton | On campus |
Assessment
- Practical assignmentsThreshold hurdle100%
Learning outcomes
When you finish this unit, you should be able to:
- 1
Develop a project management plan for delivering a multimedia/game application or product;
- 2
Create a game/multimedia application or product OR create a working prototype of a game/multimedia application or product;
- 3
Work collaboratively in a team environment;
- 4
Communicate project progress to stakeholders;
- 5
Document and report on project progress.
Workload and teaching
- Studio activities48 hours
- Teaching approachActive learning
Minimum total expected workload equals 12 hours per week comprising:
(a.) Contact hours for on-campus students:
- One 4-hour studio
(b.) Additional requirements (all students):
- A minimum of 8 hours additional study per week for team meetings, client meetings, product development, preparation of project deliverables and process journal upkeep.
Contacts
- Chief Examiners
- Mr Josh Olsen
Common questions
What are the prerequisites for FIT3039?
FIT3039 has no prerequisites, but enrolment rules apply.
What can I take after FIT3039?
FIT3039 is a prerequisite or corequisite for 1 unit, including FIT3040.
When is FIT3039 offered?
In 2020, FIT3039 runs in Semester 1 and Semester 2 at Clayton.
How much work is FIT3039?
The handbook expects about 12 hours of study across the semester. No students have rated its difficulty yet.
Does FIT3039 have an exam?
No. FIT3039 has 1 assessment task and no exam.