FIT3039 Studio project 1
Faculty of Information Technology
FIT3039 Studio project 1 is a level 3, 6-credit-point, undergraduate unit from the Faculty of Information Technology, offered in 2024 in Semester 1 and Semester 2 at Clayton. It has no prerequisites and unlocks 1 unit.
- Credit points
- 6
- Offered in 2024
- Semester 1, Semester 2
- Clayton
- Assessment
- No exam
- 5 tasks
- Workload
- 144 hours
- per semester
This is the 2024 handbook entry. See the 2026 entry.
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Requisites
Before FIT3039
No prerequisites or corequisites besides the enrolment rules below.
After FIT3039
1 unit list FIT3039 as a prerequisite or corequisite.
Enrolment rules
Prerequisite: As well as completion of at least 84 Credit Points of Study: (FIT2091 and (FIT2087 or FIT2098)) or (FIT2073 and FIT2096) or (FIT1073 and(FIT2096 or FIT2169)).
Overview
The principal development process focus of the unit will be on the social, legal and business context in which multimedia and games development companies must operate. You will work actively in teams on the development of a multimedia or games application or exhibit. Project teams will use project planning/management skills, and design and build a prototype of the project using appropriate software processes and methodologies. You will integrate multimedia, programming and technical knowledge in the development process. Requirements are fulfilled by the team producing an identified set of deliverables. The team must ensure that each deliverable is completed on schedule.
Offerings in 2024
| Teaching period | Campus | Mode |
|---|---|---|
| First semester | Clayton | On campus |
| Second semester | Clayton | On campus |
Assessment
- A1: Project Plan (1st Semester Project) / Project Review (2nd Semester Project)Project15%
- A2: Design DocumentProject15%
- A3: Major Project DeliveryProject30%
- A4: Reflection & ProgressOther40%
- A4: Reflection JournalsProject40%
Learning outcomes
When you finish this unit, you should be able to:
- 1
Develop a project management plan for delivering a multimedia/game application or product;
- 2
Create a game/multimedia application or product OR create a working prototype of a game/multimedia application or product;
- 3
Work collaboratively in a team environment;
- 4
Communicate project progress to stakeholders;
- 5
Document and report on project progress.
Workload and teaching
- Studio activities48 hours
- Teaching approachActive learning
Minimum total expected workload to achieve the learning outcomes for this unit is 144 hours per semester typically comprising a mixture of scheduled online and face to face learning activities and independent study. Independent study may include associated reading and preparation for scheduled teaching activities.
Learning resources
Technology resources
There are no specific software requirements for this unit due to the varying nature of the projects chosen. After choosing your project you will be required to use the most appropriate development software.
Contacts
- Chief Examiners
- Mr Josh Olsen
Common questions
What are the prerequisites for FIT3039?
FIT3039 has no prerequisites, but enrolment rules apply.
What can I take after FIT3039?
FIT3039 is a prerequisite or corequisite for 1 unit, including FIT3040.
When is FIT3039 offered?
In 2024, FIT3039 runs in Semester 1 and Semester 2 at Clayton.
How much work is FIT3039?
The handbook expects about 144 hours of study across the semester. No students have rated its difficulty yet.
Does FIT3039 have an exam?
No. FIT3039 has 5 assessment tasks and no exam.