FIT3175 Usability
Faculty of Information Technology
FIT3175 Usability is a level 3, 6-credit-point, undergraduate unit from the Faculty of Information Technology, offered in 2020 in Summer A, Semester 1 and Semester 2 at Malaysia and Clayton. It needs FIT1048, FIT1051, FIT1045 or FIT1053.
- Credit points
- 6
- Offered in 2020
- Summer A, Semester 1, Semester 2
- Malaysia, Clayton
- Assessment
- Exam 50%
- and 1 other task
- Workload
- 144 hours
- per semester
This is the 2020 handbook entry. See the 2027 entry.
Reviews
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Requisites
Before FIT3175
After FIT3175
No unit lists FIT3175 as a prerequisite in the 2020 handbook.
Enrolment rules
Prohibitions: FIT3063, FIT2016, FIT3033, FZA3175
Overview
This unit explores the underpinning theories, principles and practices of interface design to achieve usable computer-based systems. It examines issues in the design of system interfaces from a number of perspectives: user, programmer, designer. It explores the application of the relevant theories in practice. The unit will cover topics such as methods and tools for developing effective user interfaces, evaluation methods such as the conduct of usability and heuristic evaluations, design of appropriate interface elements including the design of menus and other interaction styles. The unit will also focus on designing for a diverse range of users and environments.
Offerings in 2020
| Teaching period | Campus | Mode |
|---|---|---|
| Summer semester A | Malaysia | On campus |
| First semester | Clayton | On campus |
| First semester (Fully flex) | Clayton | Flexible |
| Second semester | Malaysia | On campus |
Assessment
- In-semester assessmentThreshold hurdle50%
- Examination (2 hours and 10 minutes)Threshold hurdle50%
Learning outcomes
When you finish this unit, you should be able to:
- 1
Explain the theories and principles of usability as applied to interface and interaction design;
- 2
Apply usability principles to the design of interfaces for Web, small screen and mobile devices;
- 3
Design an interface for user diversity and accessibility;
- 4
Employ user-centred design;
- 5
Evaluate an interface and interaction design.
Workload and teaching
- Tutorials24 hours
- Lectures24 hours
- Teaching approachActive learning
Minimum total expected workload to achieve the learning outcomes for this unit is 144 hours per semester typically comprising a mixture of scheduled online and face to face learning activities and independent study. Independent study may include associated reading and preparation for scheduled activities. The unit requires on average three/four hours of scheduled activities per week. Scheduled activities may include a combination of teacher directed learning and online engagement.
Where it fits
FIT3175 is part of 8 areas of study in the 2020 handbook.
- COMPSCI03Additional computer science unitsAdvanced computer scienceNo reviews yet
- ITBIS03One or no IBL placementBusiness information systemsNo reviews yet
- COMPUSC07Additional computational science unitsComputational scienceNo reviews yet
- MOBAPDEV02Mobile apps development electivesMobile apps developmentNo reviews yet
- SFTWRDEV01Core unitsSoftware developmentNo reviews yet
- SFTWRDEV03CoreSoftware developmentNo reviews yet
- SFTWRENG01Software engineering technical electivesSoftware engineeringNo reviews yet
- WEBDEVT02Additional level 2 or 3 unitsWeb developmentNo reviews yet
Contacts
- Unit Coordinators
- Ms Goh Kim Nee
- Chief Examiners
- Dr Muhammad Fermi Pasha
Common questions
What are the prerequisites for FIT3175?
You need FIT1048, FIT1051, FIT1045 or FIT1053 before you enrol. Enrolment rules also apply.
When is FIT3175 offered?
In 2020, FIT3175 runs in Summer A, Semester 1 and Semester 2 at Malaysia and Clayton.
How much work is FIT3175?
The handbook expects about 144 hours of study across the semester. No students have rated its difficulty yet.
Does FIT3175 have an exam?
Yes. The exam is worth 50% of the final mark, alongside 1 other task.
Which majors and minors include FIT3175?
FIT3175 is part of Advanced computer science, Business information systems, Computational science, Mobile apps development and Software development, and 2 other areas of study.