UnitLevel 2Undergraduate

ECC2610 Game theory and strategic thinking

Faculty of Business and Economics

ECC2610 Game theory and strategic thinking is a level 2, 6-credit-point, undergraduate unit from the Faculty of Business and Economics, offered in 2026 in Semester 2 at Clayton. It needs ECB1101, ECC1000, ECF1100, ECS1101 or ECW1101.

Credit points
6
Offered in 2026
Semester 2
Clayton
Assessment
No exam
2 tasks
Workload
144 hours
per semester

This is the 2026 handbook entry. See the 2027 entry.

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Requisites

Enrolment rules

To be successful in this unit, background knowledge and application of maths is required at the equivalent of VCE Year 12 Higher level.  You may have satisfied this by completing relevant prerequisite unit/s, or you have covered relevant topics in your final years of secondary study.  You should self-assess your maths competency prior to enrolling in this unit.

Overview

Game theory offers a tool for strategic thinking. It can be thought of as the art of beating your rivals, knowing that they are trying to do the same to you. Individuals, firms, governments and nations behave strategically, for good and bad. Over the last few decades, game theory has been developed for the purpose of understanding social phenomena. It has become the major tool used by social scientists to understand, predict and regulate strategic interaction among agents who have conflicting interests. This unit provides an introduction to game theory with an emphasis on real-world cases, including applications in economics and business.

Offerings in 2026

Teaching periodCampusMode
Second semesterClaytonOn campus

Assessment

  • Exercise
    40%
  • Quiz / Test
    60%

Assessment details may change. Please refer to the assessment information in Moodle closer to the start of the teaching period.

Learning outcomes

When you finish this unit, you should be able to:

  1. 1

    identify real situations where game theory can be enlightening

  2. 2

    put a real situation into game theoretical formalism

  3. 3

    manipulate the formalism via game theory to reveal insights

  4. 4

    comprehend and critically assess complex strategies.

Workload and teaching

  • Workshops36 hours
  • Assessments-
  • Teaching approachEnquiry-based learning
  • Teaching approachProblem-based learning
  • Teaching approachResearch activities
  • Teaching approachCase-based teaching
  • Teaching approachActive learning

Minimum total expected workload to achieve the learning outcomes for this unit is 144 hours per semester typically comprising a mixture of scheduled learning activities and independent study. Independent study may include associated readings, assessment and preparation for scheduled activities. You are expected to complete all pre-class activities prior to your scheduled class, and post-class activities should be completed after your scheduled class. Learning activities may include a combination of teacher directed, peer directed and online engagement activities.

This unit engages you in enquiry-based learning, where you will be encouraged to use your own knowledge to develop and engage in a process of enquiry, study and research to identify areas to be investigated and an approach to doing so.

This unit includes problem-based learning approaches, where you engage in research, integrate theory and practice and apply knowledge and skills to develop viable solutions in response to a problem or set of problems.

This unit allows you to develop your research skills by engaging in structured inquiry using a systematic approach and discipline-specific methodologies.

This unit includes case-based teaching, where you apply your knowledge and engage in analytical and reflective thinking to solve complex contextual scenarios. Activities are often designed so that there is not one clear answer, but you need to work together to examine, analyse and make decisions to resolve the situation.

This unit engages you in actively applying your knowledge, skills and attributes in interactive, collaborative and reflective activities.

Learning resources

Required resources

Dixit, Avinash, Skeath, Susan, and McAdams, David, Games of Strategy, 6th international edition, 2025

Where it fits

ECC2610 is part of 4 areas of study in the 2026 handbook.

Contacts

Chief Examiners
Professor Nicholas Feltovich

Common questions

What are the prerequisites for ECC2610?

You need ECB1101, ECC1000, ECF1100, ECS1101 or ECW1101 before you enrol. Enrolment rules also apply.

When is ECC2610 offered?

In 2026, ECC2610 runs in Semester 2 at Clayton.

How much work is ECC2610?

The handbook expects about 144 hours of study across the semester. No students have rated its difficulty yet.

Does ECC2610 have an exam?

No. ECC2610 has 2 assessment tasks and no exam.

More details

Credit points
6
Level
2
Study level
Undergraduate
Faculty
Faculty of Business and Economics
Organisational unit
Department of Economics
Type
Coursework
EFTSL
0.125
Student contribution
SCA Band 4
Study abroad
Available