FIT2073 Game design studio 1
Faculty of Information Technology
FIT2073 Game design studio 1 is a level 2, 6-credit-point, undergraduate unit from the Faculty of Information Technology, offered in 2023 in Semester 1 at Clayton. It has no prerequisites and unlocks 1 unit.
- Credit points
- 6
- Offered in 2023
- Semester 1
- Clayton
- Assessment
- No exam
- 4 tasks
- Workload
- 144 hours
- per semester
The 2027 handbook has no page for FIT2073. This is its 2023 entry, the latest one.
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Requisites
Before FIT2073
No prerequisites or corequisites.
After FIT2073
1 unit list FIT2073 as a prerequisite or corequisite.
Overview
This unit provides a foundation in the theoretical and practical principles of game design and game narrative structures in the games development process. Utilising the principles taught in this unit, students will be given the opportunity to design innovative game applications and implement the consequences of their decisions as working game prototypes.
The combination of theory and practice in this unit is geared to equip students with the skills to not only design innovative games, but also to critique existing games and importantly new game ideas. The studio environment will facilitate considerable peer interaction, in particular in the design, communication, and critique of new game ideas. The unit provides knowledge and skills, which students can apply within their game development projects in the third year studio project/s (FIT3039/3040) and across all subsequent units.
Offerings in 2023
| Teaching period | Campus | Mode |
|---|---|---|
| First semester | Clayton | On campus |
Assessment
- A1: Building a Game WorldAssignment15%
- A2: Detailing a Game EnvironmentAssignment15%
- A3: Major Game Design ProjectProject40%
- A4: Reflection & ReviewMixed mode30%
Learning outcomes
When you finish this unit, you should be able to:
- 1
Construct a game narrative that expresses effective structure and mapping of plotlines and characters into interactive structures;
- 2
Design environments with clearly indicated game challenges (time and intrinsic stress involved) and game balancing;
- 3
Formulate a theoretical game design to a specific brief, implementing effective game narrative and balancing;
- 4
Constructively critique game designs based on understanding of good game design principles;
- 5
Work collaboratively in a team environment.
Workload and teaching
- Studio activities36 hours
- Seminars12 hours
- Teaching approachActive learning
Minimum total expected workload to achieve the learning outcomes for this unit is 144 hours per semester typically comprising a mixture of scheduled online and face to face learning activities and independent study. Independent study may include associated reading and preparation for scheduled teaching activities.
Learning resources
Recommended resources
There are no recommended texts for this unit, though links to online publications and PDFs and books relating to weekly material will be provided in the lecture and tutorial notes.
Technology resources
(For Clayton Campus ONLY) Please note: This is a bring your own device unit. You will be expected to bring a web-connected device (i.e., laptop or tablet) to class to access specialist software. The applications for your class can be accessed at the website move.monash.edu. For more information, visit monash.edu/move
Contacts
- Chief Examiners
- Mr Josh Olsen
Common questions
What are the prerequisites for FIT2073?
FIT2073 has no prerequisites.
What can I take after FIT2073?
FIT2073 is a prerequisite or corequisite for 1 unit, including FIT3145.
When is FIT2073 offered?
In 2023, FIT2073 runs in Semester 1 at Clayton.
How much work is FIT2073?
The handbook expects about 144 hours of study across the semester. No students have rated its difficulty yet.
Does FIT2073 have an exam?
No. FIT2073 has 4 assessment tasks and no exam.