FIT2098 Virtual and augmented reality
Faculty of Information Technology
FIT2098 Virtual and augmented reality is a level 2, 6-credit-point, undergraduate unit from the Faculty of Information Technology, offered in 2025 in Semester 1 at Clayton. It needs FIT1033 or IDN2904 and unlocks 1 unit.
- Credit points
- 6
- Offered in 2025
- Semester 1
- Clayton
- Assessment
- No exam
- 4 tasks
- Workload
- 144 hours
- per semester
This is the 2025 handbook entry. See the 2027 entry.
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Requisites
Before FIT2098
Prerequisites
Pass these before you enrol.
After FIT2098
1 unit list FIT2098 as a prerequisite or corequisite.
Overview
This unit explores the fundamental aspects of Virtual Reality (VR) and Augmented Reality (AR) technologies, covering theoretical foundations and practical development skills. You will learn about the evolution of VR/AR within Human-Computer Interaction, understand how human perception influences immersive experiences, use state-of-the-art hardware and software technology, and apply design principles to create innovative VR/AR applications through hands-on development projects
Offerings in 2025
| Teaching period | Campus | Mode |
|---|---|---|
| First semester | Clayton | On campus |
Assessment
- Assignment 130%
- Assignment 240%
- Test 115%
- Test 215%
Learning outcomes
When you finish this unit, you should be able to:
- 1
Demonstrate awareness of VR and AR evolution within Human-Computer Interaction
- 2
Understand the relationship between human perception and VR/AR technologies
- 3
Utilise state-of-the-art VR/AR hardware and software technologies
- 4
Analyse appropriate design principles for creating VR/AR applications
- 5
Develop VR and AR applications
Workload and teaching
- Applied sessions36 hours
- Lectures12 hours
- Teaching approachActive learning
Minimum total expected workload to achieve the learning outcomes for this unit is 144 hours per semester typically comprising a mixture of scheduled online and face to face learning activities and independent study. Independent study may include associated reading and preparation for scheduled teaching activities.
Learning resources
Technology resources
Additional useful software:
Autodesk Maya 2024
Maya will not be a taught component of this unit, but may be used to create assets needed for the assignments. Maya 2024 will be provided on the campus lab computers, and students are encouraged to register with the Autodesk Education Community for their educational trial version under the company's terms and conditions: http://www.autodesk.com/education/free-software/maya
Substance Painter
3D texturing is also not a taught component of this unit. You may use software such as Photoshop or Substance Painter to do the texturing for your assignments. Note that you can download the free student version of Substance Painter. Photoshop does not have an equivalent free version, however, there are similar software such as Photopea. Link: https://substance3d.adobe.com/education/
Where it fits
FIT2098 is part of 2 areas of study in the 2025 handbook.
Contacts
- Chief Examiners
- Kadek Satriadi
Common questions
What can I take after FIT2098?
FIT2098 is a prerequisite or corequisite for 1 unit, including FIT3187.
When is FIT2098 offered?
In 2025, FIT2098 runs in Semester 1 at Clayton.
How much work is FIT2098?
The handbook expects about 144 hours of study across the semester. No students have rated its difficulty yet.
Does FIT2098 have an exam?
No. FIT2098 has 4 assessment tasks and no exam.
Which majors and minors include FIT2098?
FIT2098 is part of 3D modelling and animation; and Games and immersive media.