FIT2098 Virtual and augmented reality
Faculty of Information Technology
FIT2098 Virtual and augmented reality is a level 2, 6-credit-point, undergraduate unit from the Faculty of Information Technology, offered in 2027 in Semester 1 at Clayton. It needs FIT1033 or DGN4201 and unlocks 1 unit.
- Credit points
- 6
- Offered in 2027
- Semester 1
- Clayton
- Assessment
- No exam
- 6 tasks
- Workload
- 144 hours
- per semester
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Requisites
Before FIT2098
Prerequisites
Pass these before you enrol.
After FIT2098
1 unit list FIT2098 as a prerequisite or corequisite.
Overview
Create immersive experiences that redefine the boundaries of reality and imagination. This unit introduces you to the exciting world of Virtual Reality (VR) and Augmented Reality (AR), combining theory and hands-on practice to spark your creativity. You will explore the evolution of VR and AR within Human-Computer Interaction practice and learn how human perception shapes immersive digital environments. Working in a studio environment, you will use cutting-edge hardware and software to design and develop your own innovative VR and AR applications. This practical approach enables you to apply core design principles and build skills that prepare you for future projects in immersive media.
Offerings in 2027
| Teaching period | Campus | Mode |
|---|---|---|
| First semester | Clayton | On campus |
Assessment
- AR Assignment Part 1Artefact10%
- Test 1ARQuiz / Test15%
- AR Assignment Part 2Artefact20%
- VR Assignment Part 1Artefact15%
- Test 2 VRQuiz / Test15%
- VR Assignment Part 2Artefact25%
Assessment details may change. Please refer to the assessment information in Moodle closer to the start of the teaching period.
Learning outcomes
When you finish this unit, you should be able to:
- 1
Demonstrate awareness of VR and AR evolution within Human-Computer Interaction
- 2
Understand the relationship between human perception and VR/AR technologies
- 3
Utilise state-of-the-art VR/AR hardware and software technologies
- 4
Analyse appropriate design principles for creating VR/AR applications
- 5
Develop VR and AR applications
Workload and teaching
- Applied sessions36 hours
- Seminars12 hours
- Teaching approachActive learning
Minimum total expected workload to achieve the learning outcomes for this unit is 144 hours per semester typically comprising a mixture of scheduled online and face to face learning activities and independent study. Independent study may include associated reading and preparation for scheduled teaching activities.
Learning resources
Technology resources
Additional useful software:
Autodesk Maya 2024
Maya will not be a taught component of this unit, but may be used to create assets needed for the assignments. Maya 2024 will be provided on the campus lab computers, and you are encouraged to register with the Autodesk Education Community for their educational trial version under the company's terms and conditions: http://www.autodesk.com/education/free-software/maya
Substance Painter
3D texturing is also not a taught component of this unit. You may use software such as Photoshop or Substance Painter to do the texturing for your assignments. Note that you can download the free student version of Substance Painter. Photoshop does not have an equivalent free version, however, there are similar software such as Photopea. Link: https://substance3d.adobe.com/education/
Where it fits
FIT2098 is part of 2 areas of study in the 2027 handbook.
Contacts
- Chief Examiners
- Dr Kadek Satriadi
Common questions
What can I take after FIT2098?
FIT2098 is a prerequisite or corequisite for 1 unit, including FIT3187.
When is FIT2098 offered?
In 2027, FIT2098 runs in Semester 1 at Clayton.
How much work is FIT2098?
The handbook expects about 144 hours of study across the semester. No students have rated its difficulty yet.
Does FIT2098 have an exam?
No. FIT2098 has 6 assessment tasks and no exam.
Which majors and minors include FIT2098?
FIT2098 is part of 3D modelling and virtual reality; and Games and immersive media.