FIT2169 Immersive environments
Faculty of Information Technology
FIT2169 Immersive environments is a level 2, 6-credit-point, undergraduate unit from the Faculty of Information Technology. It isn't offered in 2023. It needs FIT1033 and unlocks 1 unit.
- Credit points
- 6
- Offered in 2023
- Not offered
- Workload
- 144 hours
- per semester
This is the 2023 handbook entry. See the 2027 entry.
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Requisites
Before FIT2169
Prohibitions
You can't enrol if you have passed any of these.
Prerequisites
Pass these before you enrol.
After FIT2169
1 unit list FIT2169 as a prerequisite or corequisite.
Equivalent units
The same content under another code. Only one of them counts.
Overview
This unit introduces students to immersive environment design and production principles using game engine prototyping software. Building upon the 3D creation and editing skills in the prerequisite unit FIT1033 Foundations of 3D, students will learn how to create game levels, import assets (models, sounds, animations), and extend supplied code to visualise interactive virtual environments for a range of applications and devices.
Offerings in 2023
The 2023 handbook lists no offerings for FIT2169.
Learning outcomes
When you finish this unit, you should be able to:
- 1
Analyse and evaluate game asset production techniques;
- 2
Implement game design principles in working interactive environments;
- 3
Construct and create virtual environments;
- 4
Design and develop immersive 3D or 2D game prototypes.
Workload and teaching
- Activity-
- Teaching approachActive learning
Minimum total expected workload to achieve the learning outcomes for this unit is 144 hours per semester typically comprising a mixture of scheduled online and face to face learning activities and independent study. Independent study may include associated reading and preparation for scheduled activities. The unit requires on average three/four hours of scheduled activities per week. Scheduled activities may include a combination of teacher directed learning and online engagement.
Learning resources
Technology resources
Autodesk Maya 2020 will be provided on campus lab computers, and students are encouraged to register with the Autodesk Education Community for their own educational trial version under the company's terms and conditions. Please visit Autodesk Maya 2020 <http://www.autodesk.com/education/free-software/maya> .
Students are required to use the following software packages this semester. Both Maya and Unity are compatible with PC and Mac, and as such we recommend installing them on a personal device so assignments can be completed off-campus.
Unity will be provided on campus lab computers and students are encouraged to download Unity free of charge for use at home. Please note: the exact version of Unity to download will be specified in week 1.
Where it fits
FIT2169 is part of 3 areas of study in the 2023 handbook.
Common questions
What are the prerequisites for FIT2169?
You need FIT1033 before you enrol.
What can I take after FIT2169?
FIT2169 is a prerequisite or corequisite for 1 unit, including FIT3097.
When is FIT2169 offered?
FIT2169 has no offerings listed in the 2023 handbook.
How much work is FIT2169?
The handbook expects about 144 hours of study across the semester. No students have rated its difficulty yet.
Which majors and minors include FIT2169?
FIT2169 is part of 3D modelling and animation; Games and immersive media; and Games design.