FIT2169 Immersive environments
Faculty of Information Technology
FIT2169 Immersive environments is a level 2, 6-credit-point, undergraduate unit from the Faculty of Information Technology, offered in 2027 in Semester 2 at Clayton. It needs FIT1033 or IDN2904 and unlocks 1 unit.
- Credit points
- 6
- Offered in 2027
- Semester 2
- Clayton
- Assessment
- No exam
- 6 tasks
- Workload
- 144 hours
- per semester
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Requisites
Before FIT2169
Prohibitions
You can't enrol if you have passed any of these.
Prerequisites
Pass these before you enrol.
After FIT2169
1 unit list FIT2169 as a prerequisite or corequisite.
Overview
Build playable levels where sound, space, and story come together. This unit introduces the principles and techniques of immersive environment design using game engine prototyping tools. Building on the 3D modelling and texturing skills developed in FIT1033 - Foundations of 3D, you will learn how to deploy assets within a game engine to construct expansive, explorable environments. You will bring your environments to life with soundscapes, lighting, and basic interactive elements that support narrative and player engagement. Upon completion of this unit, you will have produced a series of interactive game-level prototypes, drawing inspiration from a range of historical and contemporary sources.
Offerings in 2027
| Teaching period | Campus | Mode |
|---|---|---|
| Second semester | Clayton | On campus |
Assessment
- Assignment 1 - Constructing an Industrial 3D SceneArtefact20%
- Assignment 2a - A Stylised LandscapeArtefact25%
- Assignment 2b - An Interactive TowerArtefact25%
- Test 1 - Modelling and Texturing an Industrial PropQuiz / Test10%
- Test 2 – Interpreting a Stylised LandscapeQuiz / Test10%
- Test 3 – Prototyping an Interactive Game LevelQuiz / Test10%
Assessment details may change. Please refer to the assessment information in Moodle closer to the start of the teaching period.
Learning outcomes
When you finish this unit, you should be able to:
- 1
Design and construct immersive 3D environments;
- 2
Demonstrate game asset creation techniques for a range of contexts and styles;
- 3
Synthesise historical and contemporary sources to conceive of original game environments;
- 4
Develop cause-and-effect interactions to imply narrative in a working game-level prototype.
Workload and teaching
- Seminars12 hours
- Studio activities36 hours
- Teaching approachActive learning
Minimum total expected workload to achieve the learning outcomes for this unit is 144 hours per semester typically comprising a mixture of scheduled online and face to face learning activities and independent study. Independent study may include associated reading and preparation for scheduled activities. Scheduled activities may include a combination of teacher directed learning and online engagement.
Learning resources
Required resources
Please see Moodle in week 0 for the required software.
Where it fits
FIT2169 is part of 3 areas of study in the 2027 handbook.
Contacts
- Chief Examiners
- Mike Yeates
Common questions
What can I take after FIT2169?
FIT2169 is a prerequisite or corequisite for 1 unit, including FIT3097.
When is FIT2169 offered?
In 2027, FIT2169 runs in Semester 2 at Clayton.
How much work is FIT2169?
The handbook expects about 144 hours of study across the semester. No students have rated its difficulty yet.
Does FIT2169 have an exam?
No. FIT2169 has 6 assessment tasks and no exam.
Which majors and minors include FIT2169?
FIT2169 is part of 3D modelling and virtual reality; Games and immersive media; and Games design.