FIT3097 Technical art
Faculty of Information Technology
FIT3097 Technical art is a level 3, 6-credit-point, undergraduate unit from the Faculty of Information Technology, offered in 2027 in Semester 2 at Clayton. It needs FIT2096, FIT2145, FIT2169, FIT3169 or FIT2179.
- Credit points
- 6
- Offered in 2027
- Semester 2
- Clayton
- Assessment
- No exam
- 5 tasks
- Workload
- 144 hours
- per semester
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Requisites
Before FIT3097
After FIT3097
No unit lists FIT3097 as a prerequisite in the 2027 handbook.
Overview
Technical artists bridge the gap between creative, programming and engineer teams in game development. This unit introduces you to the core principles of technical artistry, including shader technology, pre and post processing, visual effects, and tools creation. Using professional software and techniques, you will be given the opportunity to workshop and design unique digital entertainment experiences.
Offerings in 2027
| Teaching period | Campus | Mode |
|---|---|---|
| Second semester | Clayton | On campus |
Assessment
- Assignment 1: Custom ShadersArtefact15%
- Assignment 2: Visual EffectsArtefact20%
- Assignment 3: Procedural Generation ToolPortfolio35%
- Test 1: ShadersQuiz / Test15%
- Presentation15%
Assessment details may change. Please refer to the assessment information in Moodle closer to the start of the teaching period.
Learning outcomes
When you finish this unit, you should be able to:
- 1
Evaluate technical art procedures and methodologies for game development;
- 2
Research and deploy shaders, particles and pre and post processing for real time visual effects;
- 3
Develop procedural tools for real time game mechanics;
- 4
Design and create unique digital entertainment experiences.
Workload and teaching
- Seminars12 hours
- Studio activities36 hours
- Teaching approachActive learning
Minimum total expected workload to achieve the learning outcomes for this unit is 144 hours per semester typically comprising a mixture of scheduled online and face to face learning activities and independent study. Independent study may include associated reading and preparation for scheduled activities. Scheduled activities may include a combination of teacher directed learning and online engagement.
Learning resources
Recommended resources
There is no required textbook in this unit. All required resources will be accessible via the unit Moodle website.
Technology resources
This unit will use Unreal Engine, Visual Studio Community Edition 2022 and Jetbrains Rider 2022.1 to apply the games development coding practices. All software is available at no cost to students through their respective websites.
Unreal Engine: https://www.unrealengine.com/en-US/
Visual Studio Community 2022: https://visualstudio.microsoft.com/vs/community/
Jetbrains Rider: https://www.jetbrains.com/rider/
The software will be available to students in FIT laboratories, however having access to this software outside of class time is recommended for undertaking study and working on assignments.
Note: Visual Studio Community 2022 is only required for students using the Windows Operating System. Students using MacOS will not need to download this software
Where it fits
FIT3097 is part of 2 areas of study in the 2027 handbook.
Contacts
- Chief Examiners
- Mr Rick Laird
Common questions
What are the prerequisites for FIT3097?
You need FIT2096, FIT2145, FIT2169, FIT3169 or FIT2179 before you enrol.
When is FIT3097 offered?
In 2027, FIT3097 runs in Semester 2 at Clayton.
How much work is FIT3097?
The handbook expects about 144 hours of study across the semester. No students have rated its difficulty yet.
Does FIT3097 have an exam?
No. FIT3097 has 5 assessment tasks and no exam.
Which majors and minors include FIT3097?
FIT3097 is part of Games and immersive media; and Games development.