MonMap
A course mapper by Monash Association of Coding (MAC)
Technical art
FIT3097
Synopsis
Technical artists bridge the gap between creative, programming and engineer teams in game development. This unit introduces you to the core principles of technical artistry, including shader technology, pre and post processing, visual effects, and tools creation. Using professional software and techniques, you will be given the opportunity to workshop and design unique digital entertainment experiences.
Sourced from the Monash Handbook 2026.
Quick facts
- Credit points
- 6
- Level
- 3
- Audience
- Undergraduate
- Type
- Coursework
- School
- Faculty of Information Technology
- Handbook year
- 2026
Prerequisites (5)
- Games programming FIT2096
- Game prototypingFIT2145
- Immersive environmentsFIT2169
- Data visualisationFIT2179
- FIT3169FIT3169
What it unlocks
Nothing in the visible graph depends on this unit.
Offerings (1)
- Second semesterClayton · ON-CAMPUS
Listed in 2 areas of study
- Games and immersive mediaLevel 3 units
- Games developmentCore units