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Technical art

FIT3097

Synopsis

Technical artists bridge the gap between creative, programming and engineer teams in game development. This unit introduces you to the core principles of technical artistry, including shader technology, pre and post processing, visual effects, and tools creation. Using professional software and techniques, you will be given the opportunity to workshop and design unique digital entertainment experiences.

Sourced from the Monash Handbook 2026.

Quick facts

Credit points
6
Level
3
Audience
Undergraduate
Type
Coursework
School
Faculty of Information Technology
Handbook year
2026

Prerequisites (5)

What it unlocks

Nothing in the visible graph depends on this unit.

Offerings (1)

  • Second semesterClayton · ON-CAMPUS

Listed in 2 areas of study

  • Games and immersive mediaLevel 3 units
  • Games developmentCore units