FIT3097 Technical art
Faculty of Information Technology
FIT3097 Technical art is a level 3, 6-credit-point, undergraduate unit from the Faculty of Information Technology, offered in 2024 in Semester 2 at Clayton. It needs FIT2145, FIT2169, FIT2096 or FIT3169.
- Credit points
- 6
- Offered in 2024
- Semester 2
- Clayton
- Assessment
- No exam
- 5 tasks
- Workload
- 144 hours
- per semester
This is the 2024 handbook entry. See the 2027 entry.
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Requisites
Before FIT3097
Prerequisites
Pass these before you enrol.
Prohibitions
You can't enrol if you have passed any of these.
After FIT3097
No unit lists FIT3097 as a prerequisite in the 2024 handbook.
Overview
Technical artists bridge the gap between creative, programming and engineer teams in game development. This unit introduces students to the core principles of technical artistry, including shader technology, pre and post processing, visual effects, and tools creation. Using professional software and techniques, students will be given the opportunity to workshop and design unique digital entertainment experiences.
Offerings in 2024
| Teaching period | Campus | Mode |
|---|---|---|
| Second semester | Clayton | On campus |
Assessment
- Assignment 1: Custom ShadersAssignment15%
- Assignment 2: Visual EffectsAssignment20%
- Assignment 3: Procedural Generation ToolAssignment35%
- Test 1: ShadersOther15%
- Presentation15%
Learning outcomes
When you finish this unit, you should be able to:
- 1
Evaluate technical art procedures and methodologies for game development;
- 2
Research and deploy shaders, particles and pre and post processing for real time visual effects;
- 3
Develop procedural tools for real time game mechanics;
- 4
Design and create unique digital entertainment experiences.
Workload and teaching
- Studio activities36 hours
- Seminars12 hours
- Teaching approachActive learning
Minimum total expected workload to achieve the learning outcomes for this unit is 144 hours per semester typically comprising a mixture of scheduled online and face to face learning activities and independent study. Independent study may include associated reading and preparation for scheduled activities. Scheduled activities may include a combination of teacher directed learning and online engagement.
Learning resources
Recommended resources
There is no required textbook in this unit. All required resources will be accessible via the unit Moodle website.
Technology resources
This unit will use Unreal Engine, Visual Studio Community Edition 2022 and Jetbrains Rider 2022.1 to apply the games development coding practices. All software is available at no cost to students through their respective websites.
Unreal Engine: https://www.unrealengine.com/en-US/
Visual Studio Community 2022: https://visualstudio.microsoft.com/vs/community/
Jetbrains Rider: https://www.jetbrains.com/rider/
The software will be available to students in FIT laboratories, however having access to this software outside of class time is recommended for undertaking study and working on assignments.
Note: Visual Studio Community 2022 is only required for students using the Windows Operating System. Students using MacOS will not need to download this software
Where it fits
FIT3097 is part of 2 areas of study in the 2024 handbook.
Contacts
- Chief Examiners
- Mr Josh Olsen
Common questions
What are the prerequisites for FIT3097?
You need FIT2145, FIT2169, FIT2096 or FIT3169 before you enrol.
When is FIT3097 offered?
In 2024, FIT3097 runs in Semester 2 at Clayton.
How much work is FIT3097?
The handbook expects about 144 hours of study across the semester. No students have rated its difficulty yet.
Does FIT3097 have an exam?
No. FIT3097 has 5 assessment tasks and no exam.
Which majors and minors include FIT3097?
FIT3097 is part of Games and immersive media; and Games development.