FIT2145 Game prototyping
Faculty of Information Technology
FIT2145 Game prototyping is a level 2, 6-credit-point, undergraduate unit from the Faculty of Information Technology, offered in 2024 in Semester 2 at Clayton. It needs FIT1073 or FIT2073 and unlocks 1 unit.
- Credit points
- 6
- Offered in 2024
- Semester 2
- Clayton
- Assessment
- No exam
- 2 tasks
- Workload
- 144 hours
- per semester
This is the 2024 handbook entry. See the 2026 entry.
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Requisites
Before FIT2145
Prohibitions
You can't enrol if you have passed any of these.
Prerequisites
Pass these before you enrol.
After FIT2145
1 unit list FIT2145 as a prerequisite or corequisite.
Overview
This unit exposes you to a variety of industry-standard game development environments and development techniques. You will develop an appreciation and basic working knowledge of a number of different platforms used in contemporary games development. The unit aims to provide you with a practical insight into contemporary, industry-standard, games development process and game development environments. The studio environment will facilitate considerable peer interaction, in particular in the critique of game designs and the development of game prototypes. The unit provides knowledge and skills that you can apply within your game development projects in the third year studio project/s (FIT3039/FIT3040) and across all subsequent units.
Offerings in 2024
| Teaching period | Campus | Mode |
|---|---|---|
| Second semester | Clayton | On campus |
Assessment
- Assignment 1 - Game PrototypingAssignment60%
- Assignment 2 - Game AnalysisAssignment40%
Learning outcomes
When you finish this unit, you should be able to:
- 1
Describe the games development pipeline as used in industry, including roles and development life cycles, and place into practice in the context of a game development project;
- 2
Critically analyse and research a game development environment, then structure and present your findings to an audience;
- 3
Evaluate the appropriateness of a game development environment to a specific game design brief;
- 4
Construct a basic game, using game design knowledge and programming with a contemporary game development environment, and present a demonstration of the completed game to an audience; and
- 5
Work collaboratively in a team environment.
Workload and teaching
- Studio activities24 hours
- Seminars6 hours
- Teaching approachActive learning
Minimum total expected workload to achieve the learning outcomes for this unit is 144 hours per semester typically comprising a mixture of scheduled online and face to face learning activities and independent study. Independent study may include associated reading and preparation for scheduled activities. The unit requires on average three/four hours of scheduled activities per week. Scheduled activities may include a combination of teacher directed learning and online engagement.
Learning resources
Technology resources
Where it fits
FIT2145 is part of 2 areas of study in the 2024 handbook.
Contacts
- Chief Examiners
- Professor Florian Floyd Mueller
Common questions
What can I take after FIT2145?
FIT2145 is a prerequisite or corequisite for 1 unit, including FIT3097.
When is FIT2145 offered?
In 2024, FIT2145 runs in Semester 2 at Clayton.
How much work is FIT2145?
The handbook expects about 144 hours of study across the semester. No students have rated its difficulty yet.
Does FIT2145 have an exam?
No. FIT2145 has 2 assessment tasks and no exam.
Which majors and minors include FIT2145?
FIT2145 is part of Games and immersive media; and Games development.