UnitLevel 2Undergraduate

FIT2145 Game prototyping

Faculty of Information Technology

FIT2145 Game prototyping is a level 2, 6-credit-point, undergraduate unit from the Faculty of Information Technology. It isn't offered in 2023. It has no prerequisites and unlocks 1 unit.

Credit points
6
Offered in 2023
Not offered
Workload
144 hours
per semester

This is the 2023 handbook entry. See the 2026 entry.

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Requisites

Before FIT2145

Prohibitions

You can't enrol if you have passed any of these.

After FIT2145

1 unit list FIT2145 as a prerequisite or corequisite.

Overview

This unit exposes students to a variety of industry standard games engine environments and development techniques. Students will develop an appreciation and basic working knowledge of a number of different platforms used in contemporary games development. The unit aims to provide students with a practical insight into contemporary, industry standard, games development process and games engines. The studio environment will facilitate considerable peer interaction, in particular in the critique of game engines and the development of game prototypes.

The unit provides knowledge and skills, which students can apply within their game development projects in the third year studio project/s (FIT3039/FIT3040) and across all subsequent units.

Offerings in 2023

The 2023 handbook lists no offerings for FIT2145.

Learning outcomes

When you finish this unit, you should be able to:

  1. 1

    Describe the games development pipeline as used in industry, including roles and development life cycles, and place into practice in the context of a game development project;

  2. 2

    Critically analyse and research a game engine, then structure and present your findings to an audience;

  3. 3

    Evaluate the appropriateness of a game engine to a specific game design brief;

  4. 4

    Construct a basic game, using programming with a contemporary game engine;

  5. 5

    Work collaboratively in a team environment.

Workload and teaching

  • Teaching approachActive learning

Minimum total expected workload to achieve the learning outcomes for this unit is 144 hours per semester typically comprising a mixture of scheduled online and face to face learning activities and independent study. Independent study may include associated reading and preparation for scheduled activities. The unit requires on average three/four hours of scheduled activities per week. Scheduled activities may include a combination of teacher directed learning and online engagement.

Learning resources

Technology resources

Students will be required to deliver a game prototype using the Unity game engine. Unity is available for free download from the Unity website. This software will be made available to students in computer laboratories, however it is recommended that students have access to this software outside of scheduled class time for undertaking outside study and for ease of completing assessment.

Where it fits

FIT2145 is part of 2 areas of study in the 2023 handbook.

Common questions

What are the prerequisites for FIT2145?

FIT2145 has no prerequisites.

What can I take after FIT2145?

FIT2145 is a prerequisite or corequisite for 1 unit, including FIT3097.

When is FIT2145 offered?

FIT2145 has no offerings listed in the 2023 handbook.

How much work is FIT2145?

The handbook expects about 144 hours of study across the semester. No students have rated its difficulty yet.

Which majors and minors include FIT2145?

FIT2145 is part of Games and immersive media; and Games development.

More details

Credit points
6
Level
2
Study level
Undergraduate
Faculty
Faculty of Information Technology
Type
Coursework
EFTSL
0.125
Student contribution
SCA Band 2
Study abroad
Available
Handbook years
2023202420252026