MonMap
A course mapper by Monash Association of Coding (MAC)
Game prototyping
FIT2145
Synopsis
This unit exposes you to a variety of industry-standard game development environments and development techniques. You will develop an appreciation and basic working knowledge of a number of different platforms used in contemporary games development. The unit aims to provide you with a practical insight into contemporary, industry-standard, games development process and game development environments. The studio environment will facilitate considerable peer interaction, in particular in the critique of game designs and the development of game prototypes. The unit provides knowledge and skills that you can apply within your game development projects in the third year studio project/s (FIT3039/FIT3040) and across all subsequent units.
Sourced from the Monash Handbook 2026.
Quick facts
- Credit points
- 6
- Level
- 2
- Audience
- Undergraduate
- Type
- Coursework
- School
- Faculty of Information Technology
- Handbook year
- 2026
Prerequisites (2)
- Game designFIT1073
- FIT2073FIT2073
What it unlocks (1)
- Technical artFIT3097
Offerings (1)
- Second semesterClayton · ON-CAMPUS
Listed in 2 areas of study
- Games and immersive mediaLevel 1 and 2 units
- Games developmentCore units