MinorUndergraduate

GMDV-MIN Games development

Faculty of Information Technology

Games development (GMDV-MIN) is a minor worth 24 credit points, listing 4 units, taught at Clayton.

Credit points
24
Units
4
Campus
Clayton

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Requisite map

Overview

Games development focuses on developing a detailed knowledge and understanding of the processes and technologies used in the development of games, and their associated technical and creative content. Students will cover the underlying games development principles as well as the main technologies and tools used in the games industry, with an emphasis on game and interactive software development. All aspects of games development are examined from both a theoretical and a practical perspective, with a focus on collaborative Studio environments to explore and realise unique game ideas.

Availability
Games development is listed in C2000 Bachelor of Information Technology at Clayton as a minor.

Structure

Rules
No more than 12 credit points at Level 1 may be credited to the minor.

You must complete 24 credit points of core units.
Core units24 credit points

Notes

Please note that this Area of Study was previously coded as GAMESDEV03.

To find the previous version use the Advanced Search function in the Handbook and select the relevant year: old code GAMESDEV02 (pre 2023).

Contacts

Academic Coordinators
Mx Josh Olsen

Common questions

What units are in Games development?

It lists 4 units, including FIT1073, FIT2096, FIT2145 and FIT3097. The structure above shows which are required and which you choose.

Minor details

Type
Minor
Study level
Undergraduate
Credit points
24
Faculty
Faculty of Information Technology
Handbook years
2027