FIT3145 Game design studio 2
Faculty of Information Technology
FIT3145 Game design studio 2 is a level 3, 6-credit-point, undergraduate unit from the Faculty of Information Technology, offered in 2021 in Semester 2 at Clayton. It has no prerequisites.
- Credit points
- 6
- Offered in 2021
- Semester 2
- Clayton
- Assessment
- No exam
- 2 tasks
- Workload
- 144 hours
- per semester
This is the 2021 handbook entry. See the 2024 entry.
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Requisites
Before FIT3145
No prerequisites or corequisites besides the enrolment rules below.
After FIT3145
No unit lists FIT3145 as a prerequisite in the 2021 handbook.
Enrolment rules
Prerequisites: (FIT2073 and FIT2096) or (FIT2049 and FIT2073)
Overview
This unit exposes students to a variety of industry standard games engine environments and development techniques. Students will develop an appreciation and basic working knowledge of a number of different platforms used in contemporary games development. The unit aims to provide students with a practical insight into contemporary, industry standard, games development process and games engines. The studio environment will facilitate considerable peer interaction, in particular in the critique of game engines and the development of game prototypes.
The unit provides knowledge and skills, which students can apply within their game development projects in the third year studio project/s (FIT3039/FIT3040) and across all subsequent units.
Offerings in 2021
| Teaching period | Campus | Mode |
|---|---|---|
| Second semester | Clayton | On campus |
Assessment
- Assignment 1Assignment50%
- Assignment 2Assignment50%
Learning outcomes
When you finish this unit, you should be able to:
- 1
Describe the games development pipeline as used in industry, including roles and development life cycles, and place into practice in the context of a game development project;
- 2
Critically analyse and research a game engine, then structure and present your findings to an audience;
- 3
Evaluate the appropriateness of a game engine to a specific game design brief;
- 4
Construct a basic game, using programming with a contemporary game engine;
- 5
Work collaboratively in a team environment.
Workload and teaching
- Seminars12 hours
- Studio activities36 hours
- Teaching approachActive learning
Minimum total expected workload to achieve the learning outcomes for this unit is 144 hours per semester typically comprising a mixture of scheduled online and face to face learning activities and independent study. Independent study may include associated reading and preparation for scheduled activities. The unit requires on average three/four hours of scheduled activities per week. Scheduled activities may include a combination of teacher directed learning and online engagement.
Learning resources
Technology resources
Students will be required to deliver a game prototype using the Unity game engine. Unity is available for free download from the Unity website. This software will be made available to students in computer laboratories, however it is recommended that students have access to this software outside of scheduled class time for undertaking outside study and for ease of completing assessment.
Where it fits
FIT3145 is part of 2 areas of study in the 2021 handbook.
Contacts
- Chief Examiners
- Mr Chris Nelson
Common questions
What are the prerequisites for FIT3145?
FIT3145 has no prerequisites, but enrolment rules apply.
When is FIT3145 offered?
In 2021, FIT3145 runs in Semester 2 at Clayton.
How much work is FIT3145?
The handbook expects about 144 hours of study across the semester. No students have rated its difficulty yet.
Does FIT3145 have an exam?
No. FIT3145 has 2 assessment tasks and no exam.
Which majors and minors include FIT3145?
FIT3145 is part of Games development.