UnitLevel 3Undergraduate

FIT3145 Game design studio 2

Faculty of Information Technology

FIT3145 Game design studio 2 is a level 3, 6-credit-point, undergraduate unit from the Faculty of Information Technology, offered in 2020 in Semester 2 at Clayton. It has no prerequisites.

Credit points
6
Offered in 2020
Semester 2
Clayton
Assessment
No exam
1 task
Workload
144 hours
per semester

This is the 2020 handbook entry. See the 2024 entry.

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Requisites

Before FIT3145

No prerequisites or corequisites besides the enrolment rules below.

After FIT3145

No unit lists FIT3145 as a prerequisite in the 2020 handbook.

Enrolment rules

Prerequisites: (FIT2073 and FIT2096) or (FIT2049 and FIT2073)

Overview

This unit exposes students to a variety of industry standard games engine environments and development techniques. Students will develop an appreciation and basic working knowledge of a number of different platforms used in contemporary games development. The unit aims to provide students with a practical insight into contemporary, industry standard, games development process and games engines. The studio environment will facilitate considerable peer interaction, in particular in the critique of game engines and the development of game prototypes.

The unit provides knowledge and skills, which students can apply within their game development projects in the third year studio project/s (FIT3039/FIT3040) and across all subsequent units.

Offerings in 2020

Teaching periodCampusMode
Second semesterClaytonOn campus

Assessment

  • In-semester assessment
    100%

Learning outcomes

When you finish this unit, you should be able to:

  1. 1

    Describe the games development pipeline as used in industry, including roles and development life cycles, and place into practice in the context of a game development project;

  2. 2

    Critically analyse and research a game engine, then structure and present your findings to an audience;

  3. 3

    Evaluate the appropriateness of a game engine to a specific game design brief;

  4. 4

    Construct a basic game, using programming with a contemporary game engine;

  5. 5

    Work collaboratively in a team environment.

Workload and teaching

  • Seminars12 hours
  • Studio activities36 hours
  • Teaching approachActive learning

Minimum total expected workload to achieve the learning outcomes for this unit is 144 hours per semester typically comprising a mixture of scheduled online and face to face learning activities and independent study. Independent study may include associated reading and preparation for scheduled activities. The unit requires on average three/four hours of scheduled activities per week. Scheduled activities may include a combination of teacher directed learning and online engagement.

Learning resources

Technology resources

Students will be required to deliver a game prototype using the Unity game engine. Unity is available for free download from the Unity website. This software will be made available to students in computer laboratories, however it is recommended that students have access to this software outside of scheduled class time for undertaking outside study and for ease of completing assessment.

Where it fits

FIT3145 is part of 2 areas of study in the 2020 handbook.

Contacts

Chief Examiners
Mr Chris Nelson

Common questions

What are the prerequisites for FIT3145?

FIT3145 has no prerequisites, but enrolment rules apply.

When is FIT3145 offered?

In 2020, FIT3145 runs in Semester 2 at Clayton.

How much work is FIT3145?

The handbook expects about 144 hours of study across the semester. No students have rated its difficulty yet.

Does FIT3145 have an exam?

No. FIT3145 has 1 assessment task and no exam.

Which majors and minors include FIT3145?

FIT3145 is part of Games development.

More details

Credit points
6
Level
3
Study level
Undergraduate
Faculty
Faculty of Information Technology
Type
Coursework
EFTSL
0.125
Student contribution
SCA Band 2
Study abroad
Not available
Handbook years
20202021202220232024