UnitLevel 3Undergraduate

FIT3169 Immersive environments

Faculty of Information Technology

FIT3169 Immersive environments is a level 3, 6-credit-point, undergraduate unit from the Faculty of Information Technology, offered in 2021 in Semester 1 at Clayton. It needs FIT1033 or DIS1911.

Credit points
6
Offered in 2021
Semester 1
Clayton
Assessment
No exam
4 tasks
Workload
144 hours
per semester

This is the 2021 handbook entry. See the 2024 entry.

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Requisites

After FIT3169

No unit lists FIT3169 as a prerequisite in the 2021 handbook.

Overview

FIT3169 introduces students to immersive environment design and production principles using game engine prototyping software. Building upon the 3D creation and editing skills in the prerequisite unit FIT1033 Foundations of 3D, students will learn how to create game levels, import assets (models, sounds, animations), and extend supplied code to visualise interactive virtual environments for a range of applications and devices.

Offerings in 2021

Teaching periodCampusMode
First semesterClaytonOn campus

Assessment

  • Assignment 1Assignment
    20%
  • Assignment 2Assignment
    20%
  • Assignment 3Assignment
    30%
  • Tests 1, 2 and 3 (10% each)In class test
    30%

Learning outcomes

When you finish this unit, you should be able to:

  1. 1

    Analyse and evaluate game asset production techniques;

  2. 2

    Implement game design principles in working interactive environments;

  3. 3

    Construct and create virtual environments;

  4. 4

    Design and develop immersive 3D or 2D game prototypes.

Workload and teaching

  • Studio activities36 hours
  • Lectures12 hours
  • Teaching approachActive learning

Minimum total expected workload to achieve the learning outcomes for this unit is 144 hours per semester typically comprising a mixture of scheduled online and face to face learning activities and independent study. Independent study may include associated reading and preparation for scheduled activities. The unit requires on average three/four hours of scheduled activities per week. Scheduled activities may include a combination of teacher directed learning and online engagement.

Learning resources

Technology resources

Autodesk Maya 2020 will be provided on campus lab computers, and students are encouraged to register with the Autodesk Education Community for their own educational trial version under the company's terms and conditions. Please visit Autodesk Maya 2020 <http://www.autodesk.com/education/free-software/maya> .

Students are required to use the following software packages this semester. Both Maya and Unity are compatible with PC and Mac, and as such we recommend installing them on a personal device so assignments can be completed off-campus.

Unity will be provided on campus lab computers and students are encouraged to download Unity free of charge for use at home. Please note: the exact version of Unity to download will be specified in week 1.

Where it fits

FIT3169 is part of 3 areas of study in the 2021 handbook.

Contacts

Chief Examiners
Dr Thomas Chandler

Common questions

What are the prerequisites for FIT3169?

You need FIT1033 or DIS1911 before you enrol.

When is FIT3169 offered?

In 2021, FIT3169 runs in Semester 1 at Clayton.

How much work is FIT3169?

The handbook expects about 144 hours of study across the semester. No students have rated its difficulty yet.

Does FIT3169 have an exam?

No. FIT3169 has 4 assessment tasks and no exam.

Which majors and minors include FIT3169?

FIT3169 is part of Games design, Interactive media and Software engineering.

More details

Credit points
6
Level
3
Study level
Undergraduate
Faculty
Faculty of Information Technology
Type
Coursework
EFTSL
0.125
Student contribution
SCA Band 2
Study abroad
Available
Handbook years
20202021202220232024