IDN2001 Industrial design studio 3
Faculty of Art, Design and Architecture
IDN2001 Industrial design studio 3 is a level 2, 12-credit-point, undergraduate unit from the Faculty of Art, Design and Architecture, offered in 2022 in Semester 1 at Caulfield. It needs SDN1002, IDN1002 or CDS1002 and unlocks 9 units.
- Credit points
- 12
- Offered in 2022
- Semester 1
- Caulfield
- Assessment
- No exam
- 6 tasks
This is the 2022 handbook entry. See the 2027 entry.
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Requisites
Before IDN2001
Prerequisites
Pass these before you enrol.
Prohibitions
You can't enrol if you have passed any of these.
After IDN2001
9 units list IDN2001 as a prerequisite or corequisite.
- CDS3002Communication design studio 5No reviews yet
- COL3001Collaborative design studio 4No reviews yet
- COL3002Collaborative design studio 5No reviews yet
- IDN2002Industrial design project studioNo reviews yet
- IDN3001Industrial design studio 4No reviews yet
- IDN3002Industrial design studio 5No reviews yet
- IDN4406Industry placement for designNo reviews yet
- SDN3002Spatial design studio 5No reviews yet
Overview
The aim of this unit is to engage you in sophisticated concepts around understanding of the person to machine interface. This includes an appreciation of the core principles of anthropometrics, the concept of physical, semantic and cultural constraints. Mapping of control and feedback systems. Affordances and user centred issues around a series of physical and virtual problems. The unit examines the theoretical underpinning of the interaction of humans with objects and systems from anthropometry and the physical world to psychological constructions of how people interact with objects. You are encouraged to apply theoretical learning with an experimental approach to problem solving. Project work is presented in folio format, documented for production. Final design proposals are also undertaken in detailed model or prototypical form where appropriate.
Offerings in 2022
| Teaching period | Campus | Mode |
|---|---|---|
| First semester | Caulfield | On campus |
Assessment
- Studio: House Style (Part 1)14%
- Studio: House Style (Part 2)34%
- Digital Modelling: Portfolio Assessment13%
- Digital Modelling: Major Assesment13%
- Ergonomic Assignment 113%
- Ergonomic Assignment 213%
Learning outcomes
When you finish this unit, you should be able to:
- 1
Recognise and devise solutions to design problems that respond to the key theoretical principles of human-machine interface;
- 2
Understand and apply principles of design constraints, mapping and affordances;
- 3
Understand and apply principles of Graphic User Interface;
- 4
Understand and apply principles of ergonomics;
- 5
Understand and apply principles of the physical interaction between humans and objects.
Workload and teaching
- Studio activities96 hours
- Teaching approachActive learning
24 hours per week including 8 contact hours plus 16 hours of independent study.
Contacts
- Chief Examiners
- Dr Robbie Napper
- Unit Coordinators
- Mr Ian Wong
- Mr Marinos Drakopoulos